by Fen » 02 Nov 2017, 20:48
FtXcommando, a fully optimized playstyle is different from no playstyle options and a broken battle phylosophy to say the least.
PhillipJFry, i based these opinions on player choices for their factions on the last tournament, but im sure faf user data can back my opinion that aeon has felt out of choice. I agree that most of these changes are indeed of short Interference, since all factions will go t3 rush on land on the current balance anyways, so maybe a t3 cost nerf on the land factory would also be good. The point of buffing the sniperbot Is to make it more useful when harbs become useless vs percies or bricks, and again Being balanced by an attack or arty option of the opponent.
I disagree that the cruiser changes are useless, since they would give an amazing utility to its useless Cannon. Regarding the destroyer changes, i think its fair too, because no player wants to lose a game of 20 minutes and thousands of actions Because their oponent can simply queue a few move orders on a destroyer battle. Also that wouldnt work using frigs vs arty on most scenarios because of the arty numbers. Im not asking to make the destroyer better than any other, just to make its weakenesses less exploitable.
Concerning, the aurora, its no surprise that most players want it nerfed, mainly because they do not want their faction of choice to have to deal with it. I know they are less of a high stakes gamble on the hands of pro players, But again pro players have a lot of options dealing with them like com Sniping really early before gun upgrades, bombers and t2 rush. I propose a turn rate and acceleration buff for the other T1, therefore making the auroras also less of a firing practice target for t2 tanks.
Last edited by
Fen on 02 Nov 2017, 21:04, edited 5 times in total.