
No really, why was sniper bot given +1100 hp for 80 extra mass while keeping damage, range, speed, etc the same?
Am I expected to counter them with t2 arty creep? They were already annoying as balls to deal with in current balance and now percy/brick are getting hp decreased by 25% while snipers gets 350% increase? What the f***.
Also I'm not really sure why bricks seem to be equal/slightly stronger than percivals now. They get extra hp, extra speed, extra dps for same cost. Granted, the percival has the advantage of alpha damage and that does give it the advantage in some situations. However, the percival was supposed to be a class above even the brick due to the lack of a direct fire experimental from the UEF. The Cybran have what is effectively a percival while having the cheap ML as well as the monster mega.
I'm kind of disappointed in the decision to make the siege tank just a harb 2.0. I figured phim was in a unique place in the t3 game because their t3 relied heavily on creating an "optimal mix." Rather than going the easy way of making the siege tank into another harb, I would have hoped that the balance would have focused on creating a tool to allow the siege tank to push into range of other t3 units. This would have focused on making their t3 mobile shield cost less constant e (-100? -150?) so that they had the hp to get in and use their major dps. Hell, it would finally give the absolver some purpose in a game other than being a meme weapon.
Also I thought people were against making the titan a carbon copy of the loyalist? Did everyone decide to change their mind about that or something?
From what I gathered in this balance patch, the t3 stage goes roughly like this now:
Titan = Loyalist < Harb = Siege Tank < Percy = Brick
No idea where to put snipers because they kind of seem totally fucked right now.