So this patch has had a large change to veterancy but there have been several other changes to veterancy that haven't been included in the patch notes, these regard the regen gained by certain units. So far I've only noticed changes to ACU's and experimentals but there could have been changes to all the units.
A change is a change why is this not in the patch notes?
I want an answer!!! The lack of transparency should be enough grounds to question the balance councillor and there teams motives.
I will run though the changes that I have noticed, and IMO none of them are for the better.
ACU's
UEF, Aeon and Seraphin
hp/s gain on vet, 3 -> 6
regen at max vet 25 -> 40
Cybran
hp/s gain on vet, 4 -> 6
regen at max vet 35 -> 45
This reduces the gap in Cybran and other factions regen at max vet.
Experimentals.
patch notes where they changed the regen values and reduced the instant heals.
http://content.faforever.com/patchnotes/3684.html
Test game for the new values.
http://replay.faforever.com/6845052
IMO the regen was not enough, you if you had a 3 or 4 vet ythota and it had very low HP but it survived it would take way too long to regen back to full HP I'm talking like 15 minutes, which is just ridiculous.
but now we see a reduction in this regen.
here is a couple that I tested.
Megalith
5 vet regen 235 -> 125
monkeylord
5 vet regen 125 -> 135
GC
5 vet regen 215 -> 135
Ythota
5 vet regen 185 -> 145
These values have been changed and not even consistently, the monkey's regen has been buffed and all the others nerfed, why is this?? Explanation please?