Wesmania wrote:
It would be really nice if higher tech units (except experimentals) got some percentage bonuses against lower tech units - something like a bonus 100% for t2 vs t1, 50% for t3 vs t2, maybe 25% t3 vs t1 and so on. It also kind of makes sense given that veterancy is not just about getting skill in killing valuable stuff, but also in killing a lot of stuff.
Yes, it's strange but health diff factor between tech 1 and tech 2 is high (sometimes 10x) but not their dps. Some mods like equilibrium move towards reducing this difference.
So lot of players skip the tech 2 stage and go directly to tech 3. The veterancy tech 2 regen doesn't resolve the issue
A lot can be done. For now, veterancy give an health + regen bonus. There are a lot of solutions :
1. In real life veterancy give accuracy. Implementing accuracy system may be more realistic.
2. Giving higher tech units rate of fire bonus instead of health bonus ?
3. Another solution can be simply reducing all tech 1 units dps
4. mass xp bonus can be adjusted to reduce the mass difference between units. (ie Xp ^ (0.5 or 0.7) allows tech 2 units to vet easily. A *10 mass diff factor is reduced to 2 with ^0.5...).
The goal is to find a consensual solution.