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FtXCommando wrote:
need to give him some time to blossom into an aids flower
JoonasTo wrote:I'm thinking you make the titans proper T3 labs. Fast to build, decent damage, great speed, no survivability in a stand up fight.
JoonasTo wrote:A very simple move for Titans would be to give them double damage and cut down their health to 500(so 1,7k with shields, 50% of current.) This way you have a unit that keeps the same combat power as it currently has(with the same total damage output before death.) It would also give more importance to the shield of the unit(which can regenerate out of combat.) This way it can deal damage fast enough on raids but still not get too strong vs most armies.
Down the line I'd like to see it get a speed boost to 4,5(currently at 4 with Loyalist) and the shield regen rate see a buff to 40hp/s(shield regen only works out of combat btw. Recharge works during combat too.) This would further specialise the unit for raiding purposes as it could outrun other ground units and easily regain lost HP when it gets out of trouble(as long as the player doesn't screw up and let it lose all shields.)
PS.The health to damage change will buff them vs ACUs as the overcharge still kills only one at a time so the damage vs commanders is effectively doubled with no downside. That could be a problem.
JoonasTo wrote:T1 Interceptor
Minimum speed down to 8
JoonasTo wrote:T1 Mobile AA
HP: Nerf UEF and Seraphim HP to 260
JoonasTo wrote:Seraphim muzzle velocity buff
*It’s just too low to hit t2 bombers
JoonasTo wrote:T2 Flak
Speed: Increase speed across all factions to at least 3, preferably 3,5
JoonasTo wrote:T2 HQs
Make Air HQ more expensive
JoonasTo wrote:Make Land HQ cheaper
JoonasTo wrote:Cybran Commander Stealth
Give the stealth commander 25 regen with 500/10k cost
JoonasTo wrote:Aeon Commander Shield
JoonasTo wrote:Zhtuue
Speed on water to 2,4-2,2
JoonasTo wrote:Wagner
Speed to 3,3 underwater
JoonasTo wrote:Restorer
Increase AA damage by 33-50% OR increase it’s speed by 3-4
JoonasTo wrote:Strategic Bombers
Energy cost to 125k
JoonasTo wrote:Mass Fabs
JoonasTo wrote:Extra vision radius for Aeon
JoonasTo wrote:Seraphim eco/production buildings need a specialty
→ Factories could store more mass than other factions’ do
JoonasTo wrote:PS. Make Titans worth it please.
Mephi wrote:Fobos are already quite slow on water, imo the nerf would not change much, but limiting a unique tool even more.
JoonasTo wrote:nergy cost to 125k
*The current energy cost for strats is far too high to make them a viable option in most even games with ASF on the field, this would make them a slightly more viable option
Mephi wrote:I agree, that their cost is ridiculously high. A rework towards lower cost but slower speed for example, would be an intersting path, because they are mostly a sniping tool atm.
FtXCommando wrote:
need to give him some time to blossom into an aids flower
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