Farmsletje wrote:Static defense needs a big pro because it has a big con: It can't move. You give up mass to defend a portion of the map, but if mobile units could kill it at an equal mass value there would be no point in building it at all.
Lich King is right, there is no equivalent of arty for t1 navy units to kill them. They already rape subs and that is their main purpose. They have a big range advantage and force frigs to come closer and kill the def or to retreat. You are not supposed to use them as your main defensive units, you are supposed to make mobile units. T1 torp launchers are support units, which you can make fast with engis if you need more dps to defend your base. T1 torp launcher buildtime is 450 compared to frig buildtime of 1250-1450.
If you want to turtle against frigs, you can just make t2 pd to defend your t1 torp launchers, which, in turn with their range of 50, will force the frigs to not attack your factories.
Buffing t1 torp launchers will only result in early navy turtleshit, which makes t1 aggression meaningless.
Btw, i think sera t2 torp launcher needs hp buff with only 4800hp compared to the others. Cybran has 1000hp more and more dps.