TheKoopa wrote:I find that opsidians are actually better vs acus, some simple splitting and you'll only be killing 1 per 4 sec, which is not nearly enough if you have say 8 or 9 headed towards you (in an opsidians vs acu only situation) as they deal a TON of damage in high alpha strikes that are hard to dodge
In an acu+tanks battle any range disadvantage is offset by aeon gun, and in fact I would say the aeon range gun comm combined with opsidians is far superior to any other combination, as you can pick off units from far away and if anything gets close it gets shredded
Opsidian was never a weak unit, quite the opposite, it's a very strong unit. It's just overshadowed by the harbinger which is obviously a 10x better unit. No changes are needed to the opsidian, something else can be said about t3 balance though
(Also ironically opsidians are the only t2 unit which can reliably somewhat deal with loyalists)
I'm not sure about that, although it's kinda hard to argue since the last time i fought vs obsidians was, well... never.
I think you're looking at the numbers the wrong way. First of all you can expect there to be a gun acu when you have 8 obsidians closing in, second of all you can expect kiting. Compared to pillars obsidians are way worse at killing acu's. Less speed to catch up, less range, higher mass density which means OC would do way more dmg then to pillars.
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Also, the splitting isn't really worth mentioning since it's something that every faction can do. Splitted pillars vs splitted obsidians, obsidians still perform bad vs acu's. I'm not sure about 1v1 games, but in teamgames obsidians are a no go because you have gun acu's everywhere that could destroy them. I guess in 1v1 games harbs are even better so that's why you don't see any obsidians?
TheKoopa wrote:In an acu+tanks battle any range disadvantage is offset by aeon gun, and in fact I would say the aeon range gun comm combined with opsidians is far superior to any other combination, as you can pick off units from far away and if anything gets close it gets shredded
Can't you basically say the exact same about pillars + guncom mix, but more effective because their OC would kill 360 mass obsidians and your OC would kill 200 mass pillars?
Yolo- wrote:Putting t1 torp defs behind facs gives them nice durability, ofc they are not op, but it makes them better and more useful. And frigs kill everything in a mass to mass ratio. I don't get your obvious reasons so maybe you could explain them to me?
Static defense needs a big pro because it has a big con: It can't move. You give up mass to defend a portion of the map, but if mobile units could kill it at an equal mass value there would be no point in building it at all.