Mad`Mozart wrote:Why complaining about balance if you plain suck. Go get some game understanding first.
Mozart enquirers if you might consider thinking about it more before asserting such beliefs.
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Mad`Mozart wrote:Why complaining about balance if you plain suck. Go get some game understanding first.
RocketRooster wrote:You can selectively quote as much as you like.
KeyBlue wrote:There is simply almost always one "better" counter, but some factions have extra ways to deal with things.
Cybran is stuck with navy and air vs opponent navy.
Others can use hover. Guess what one of the better counters to hover is? navy!!
So your opponent making hover vs your navy basicly works in your favor since you can mass efficiently kill it.
And consider this:
if you lose navy against hover, where is your mass going?
RocketRooster wrote:Farmsletje wrote:Ars Nova wrote: If Cybran loses their naval factory, they're done, there's no getting back in the water even if the economy exists to spam land units in desperation
Excluding sentons, can you name another maps were cybran has this problem?
I think the point that Ars is making is that if you've lost your means of naval production, you have no reasonable means of chasing away enemy ships in order to get back into the water in a pinch. Other factions have hover tanks and hover arty which can do the job in an emergency. Cybran are left with air - which requires a further obstacle to be surmounted: air supremacy. Riptides et al don't give a fart about that.
In other words, it's all maps.
Yes, the Cybran ACU has a lovely torpedo upgrade which isn't too expensive, but it's of no use against hovering turds. It's an interplay of subtleties that makes it a hopeless situation. It's not necessarily the lack of surface amphibious units - it's how hover rocks the torpedo scissors.
FtXCommando wrote:
need to give him some time to blossom into an aids flower
IceDreamer wrote:RocketRooster wrote:So what you're telling me seems to boil down to that Cybran are forced to invest in an additional factory, which is vulnerable since it is at the outskirts of your position and has to self-defend via the boats it builds. And against land spam of all things even if you don't take enemy navy into account.
To place it into perspective, I think the shitstorm that would unfold if any faction were forced to build an air factory to counter land spam would be of immense proportions.
Cybran more than makes up for it in other arenas. More than. They don't need this. They certainly don't desperately need it.
It is part of the game's factional diversity: Yes, Cybrans suffer from floaty floaty naughty naughty. They also have Mantis, and other factions have to deal with Mantis runbys. I suppose everyone needs something to counter that, too?
Ars Nova wrote:The complaint is that you have to build navy, or frankly should for safety's sake,
FtXCommando wrote:
need to give him some time to blossom into an aids flower
Ars Nova wrote:It's a legit strategic drawback for the Cyrban faction
Ars Nova wrote:if your opponent happens to rush a Governor/Bulwark combo and parks it off your shore, you as the Cybran player have pretty much lost the game unless your opponent put themselves at a notable mass disadvantage from building the ship. That's why you have to push then, because if the both of you are on equal footing they should be at a slight land disadvantage. If land defenses are too stiff, then cntrl-k. You don't have a navy, Wagners do not do anything to navy, air won't punch though it. It's over.
It's a valid complaint. Years ago the forum used to talk about the pragmatic idea of re-tooling the Wagner to make it viable amphibious assault unit, but eventually they had to settle for making it what it is. A fragile Rhino that drives under water. Of course today, most of the forum regulars seem focused on the idea how OP the Mantis or the Wagner is and how their strategic disability is made up for by the fact that they can be surprising if you don't have map awareness.
Farmsletje wrote:Ars Nova wrote:The complaint is that you have to build navy, or frankly should for safety's sake,
step 1: scout
There is no step 2
If you play finn's revenge and your enemy suprised you with a 4k mass investment into 1 cruiser without you knowing it you're clearly doing something wrong.
This is what we call faction diversity, every faction has their weaknesses and strengths.
Ars Nova wrote:Farmsletje wrote:Ars Nova wrote:That's cute if you were playing in a vacuum, but practical experience teaches there are a lot of situations where "just scout for that thing that kills you" is dumb advice, especially with threats that have exceedingly long range
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