RocketRooster wrote:To place it into perspective, I think the shitstorm that would unfold if any faction were forced to build an air factory to counter land spam would be of immense proportions.
You mean a faction called cybran?
If they either use naval or land mobile stealth then opponent is forced to make air.
I guess we should just remove mobile stealth from the game then.
Or give every faction stealth? Or every frigate/scout gets big omni range?
There is simply almost always one "better" counter, but some factions have extra ways to deal with things.
Cybran is stuck with navy and air vs opponent navy.
Others can use hover. Guess what one of the better counters to hover is? navy!!
So your opponent making hover vs your navy basicly works in your favor since you can mass efficiently kill it.
And consider this:
if you lose navy against hover, where is your mass going?
How can your opponent have enough mass to mass inefficiently kill all your navy?
Surely this means you can get an advantage somewhere else on the map?
If not then you need to figure out how your opponent got his lead instead and avoid that from happening next time.
Incase of losing navy factories before you even got any amount of naval units out?
Well then just get earlier navy, I doubt there are many good maps where you can't rush navy fast enough to avoid getting hover rushed to death.
Also:
None of the factions will be getting any new units or big ability changes.
Unless there is an obvious missmatch. Since there is no big mismatch in the current meta, I doubt this will happen.