Wassa useless

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Wassa useless

Postby Masyaka » 19 May 2017, 21:36

It never drops the bomb. Once a little rock gets under it when it has to drop it DOESNT drop. 2-3 swings and dead without dropping a single bomb.

Force it to drop the bomb damnit
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Re: Wassa useless

Postby Endranii » 19 May 2017, 21:44

Ground attack.
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Re: Wassa useless

Postby Masyaka » 19 May 2017, 21:45

Endranii wrote:Ground attack.



Too complicated!!!
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Re: Wassa useless

Postby IceDreamer » 20 May 2017, 01:09

Stop trying to micro it. Seriously.

I keep trying to reproduce this complaint, time and time again, but I can't. Give it a good run-up, select a target, and leave it the hell alone. It drops.
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Re: Wassa useless

Postby Masyaka » 20 May 2017, 07:25

IceDreamer wrote:Stop trying to micro it. Seriously.

I keep trying to reproduce this complaint, time and time again, but I can't. Give it a good run-up, select a target, and leave it the hell alone. It drops.


I've sent it directly from my base on gap by clicking on enemy com once. No more control, i just waited for it to do it but it had to swing while out of map.
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Re: Wassa useless

Postby Plasma_Wolf » 21 May 2017, 00:26

The mountains on GAP mess up all pathfinding the bombers have to do. Send them through the gap instead. If they go diagonally they've got more time to target and the height difference that messes that up isn't present through the diagonal.
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7 minutes of build fun and ahwassa fun
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Re: Wassa useless

Postby Nepty » 21 May 2017, 04:20

Now that problem is somewhat solved, I have question​ about the wassa.

The bomb explodes twice according to its animation, but hits once for some reason. Would it be logical if it actually hits twice?
The total damage can be divided into 2 segments. It might be more effective at eliminating​ weak shield generators.

According to my observation the bomb explodes ( and fractures the terrain in 3 directions). It charges shortly after and explodes again.

The bomber should at least have the ability to completely destroy a isolated tech 2 shield generator in one pass, in my opinion.
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Re: Wassa useless

Postby RocketRooster » 21 May 2017, 07:40

Masyaka, you are forever bitching and moaning about this or that FAF related issue. Just play the damn game and enjoy it in the spirt it was made.
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Re: Wassa useless

Postby Plasma_Wolf » 21 May 2017, 11:15

Nepty wrote:Now that problem is somewhat solved, I have question​ about the wassa.

The bomb explodes twice according to its animation, but hits once for some reason. Would it be logical if it actually hits twice?
The total damage can be divided into 2 segments. It might be more effective at eliminating​ weak shield generators.

According to my observation the bomb explodes ( and fractures the terrain in 3 directions). It charges shortly after and explodes again.

The bomber should at least have the ability to completely destroy a isolated tech 2 shield generator in one pass, in my opinion.


The bomb's risidual damage is still applied after a shield collapses. So everything below a UEF shield generator loses 2k HP. I agree with the idea, the animation is a 2-stage bomb, but if anything, you'll only nerf the ahwassa that way, a UEF T2 shield generator assisted heavily by hives/kennels/SCUs, can be over the 5.5k HP needed to survive the second part of the bomb.

Increasing the damage of the Ahwassa bomb isn't a good idea to compensate. This will make the Ahwassa too powerful.
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Re: Wassa useless

Postby Nepty » 21 May 2017, 11:26

Okay cool, thanks for the information! I'm looking for simple ways to make Seraphim better as a faction. :D
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