Buff cybran nerf UEF

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Re: Buff cybran nerf UEF

Postby AdmiralZeech » 24 May 2017, 12:36

JaggedAppliance wrote:Just something about the use of stats in directing balance work:

The popularity of factions does reflect the relative strength and the perceived relative strength of the factions to some degree but I don't think it is the only factor or even the most important factor. Making the aim of the balance process creating absolute parity of popularity and win rate between factions would be a huge mistake. As I said already, the strength of factions is not the only factor in popularity, so we would have to overcompensate in balance to achieve parity. I doubt anyone actually desires the scale of changes necessary to bring Aeon and especially Seraphim to the popularity of Cybran and UEF. This concept also tunnel visions on factional balance, which is a problem of FAF balance discussions generally imo. All balance changes will necessarily have some factional balance implication but it is not the only dimension to the changes.

To be clear, the stats are useful and we will use them to judge the factions and the feeling of the community but they can't be elevated above that to where they control our decisions.


Shrug, there's another side to this issue, though. *Why* do you want balance? It's not a goal in itself - you want balance so that gameplay experience is improved.

If all factions were well balanced, it's quite possible that one of them would be universally played because it's easier to use, looks cooler, or has some other benefits that cause popularity.

I'm saying that balance is only a means to an end. The overall goals are variety and fairness. Which means trying to reach a stage where all factions (and all strategies) are equally popular, and also equally likely to win, assuming opponents of equal skill. Due to the extra factors mentioned above (ease of use, aesthetics, etc) it's certainly possible that some of the factions receive a strength penalty due to some other benefit.

But that in itself could be a good thing (easy to use but somewhat weaker faction, hard to use but stronger faction, etc. Remember that winrates are being equalised too, so it's never too extreme.)

Think about it this way. Let's say there was Game A which was not well balanced, but had equal popularity and winrates at all levels of play, and Game B, which is perfectly balanced theoretically, but has big differences in popularity and success between factions. Which game would you say has the bigger problem that needs fixing?
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Re: Buff cybran nerf UEF

Postby Turinturambar » 24 May 2017, 12:47

Game A which was not well balanced, but had equal popularity and winrates at all levels of play


pls tell me how ou get equal winrates for all faction with poor Balance? only solution I see is each facton havin a few op/very strong tactics and the rest of each faction being garbage/not used because weaker. if there are no straightup weak Units/strategies the game should allready be balanced fairly well.
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Re: Buff cybran nerf UEF

Postby Iszh » 24 May 2017, 13:25

It is the same i told before. That could lead to a temporary disbalance until the populartiy of other factions rise. But of course it would be turned the other way after result is reached. We are not talking about mega changes.
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Re: Buff cybran nerf UEF

Postby Farmsletje » 24 May 2017, 14:37

Just so you know, t3 navy can be build on non setons map too you know
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Re: Buff cybran nerf UEF

Postby Iszh » 24 May 2017, 14:39

yes sure but not in comparable ammounts. There you can see the limits of t3 naval battle lategame. Other games can of course reach t3 navy. But 1-5 t3 ships is not really t3 ship battle.
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Re: Buff cybran nerf UEF

Postby Morax » 24 May 2017, 14:43

I can't wait to make a map where t3 Navy is relevant other than setons so the superiority complex of setons Navy banter is crushed....

So sick of hearing how they are the top source on anything naval.
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Re: Buff cybran nerf UEF

Postby Evan_ » 24 May 2017, 17:14

How about Roanoke Abyss? I think it's a great way to test t3 navy because of the tradeoff of attacking islands with t2 navy and building up t3

Although I don't know how often people do 3v3s on that map.
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Re: Buff cybran nerf UEF

Postby biass » 24 May 2017, 17:24

EvanGalea wrote:Abyss?


just like my soul

y nice navy maps are lacking, because funny enough the best navy maps are not just navy but land and air too imo

if it's all navy, the cancerious snowball of navy fights is all that you think of, alongside frigspam (roanoke pre frignerf :DD)
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Re: Buff cybran nerf UEF

Postby PhilipJFry » 24 May 2017, 17:58

Morax wrote:I can't wait to make a map where t3 Navy is relevant other than setons so the superiority complex of setons Navy banter is crushed....

So sick of hearing how they are the top source on anything naval.


more maps where water isn't just there for decoration/a way to block land units from getting to places would be amazing
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Re: Buff cybran nerf UEF

Postby AdmiralZeech » 24 May 2017, 18:20

turinturambar42 wrote:
Game A which was not well balanced, but had equal popularity and winrates at all levels of play


pls tell me how ou get equal winrates for all faction with poor Balance? only solution I see is each facton havin a few op/very strong tactics and the rest of each faction being garbage/not used because weaker. if there are no straightup weak Units/strategies the game should allready be balanced fairly well.


Well, one way would be for the statistically stronger factions to be so difficult to use, that people don't win more often with them, and the opposite for the easy to use factions.

You could say that they are "well balanced" due to how hard/easy they are to use, but theorycrafting with numbers would show that game as being imbalanced.
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