SpoCk0nd0pe wrote:FtXCommando wrote:Were you around for when T3 subs actually were the strongest naval unit? Those weren't fun games.
I wasn't. As far as I know, those T3 subs also murdered air.
I am also not saying to make them so OP that they eat all other navy for breakfast. What I was trying to say is, that it's o.k. if T3 sub hunter compositions are slightly stronger then other T3 navy compositions mass for mass because the sub hunters threaten bases.
Because making a single unit capable of countering every single naval composition is kind of the definition of making a unit OP and thus turning lategame naval into bland garbage.
The fact that subs can't hit targets on land is really not a good reason to make them stronger than other naval units. If you win navy at that point in the game, then there is nothing someone can really do to actually get back into the water. T3 subs should be capable of being reasonably countered by some naval units of other factions. These units in turn will be capable of being countered by other phim naval units. The cycle goes on and created a game of checks and balances.