Sera sacus r too op

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Re: Sera sacus r too op

Postby Masyaka » 12 May 2017, 14:20

Lich King wrote:Because this noob plays Dual Gap and nothing else, that's why, EvanGalea.


I never play Dual gap.
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Re: Sera sacus r too op

Postby Endranii » 12 May 2017, 14:47

Masyaka wrote:
EvanGalea wrote:Then Scout yourself. Also, having 6 Monkeylords raises multiple questions:

Why wait until you had the 6th one to attack? Were they built at the same time or were 5 not enough?
6 Monkeylords is 114000 mass. You could build Megaliths instead which are way better against Sacus.
In fact, why not just make your own artillery with that mass? You still have enough for a megalith afterwards.
Or, why not split your Monkeylords up? Attack his base from 6 different angles so something will break through.


It was a map called some "crater" game, wheres theres only 1 enterance to bases.


Didn't play any of them craters map's after i got over 1k but this maps if played properly end with your victory in less than 10min. Just go full blyat on them enemys with all your coms... also really 6 ML on 8x8 map....
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Re: Sera sacus r too op

Postby ZLO_RD » 12 May 2017, 14:54

i used them once against nomads. i basicly rushed to them cause i knew he would go for beamers.
sera sacus crushed them pretty hard with auto OC.
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