Solution:
We take the cybran Cerberus model create a flat area on top of it reduce dps of the beam to 75 dps again as it was in gpg and add a t1 pd on top for a new masscost of 600. And we created the mini doomsday machine
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RocketRooster wrote:By YOUR logic, being able to build experimentals with T1 will be game breaking because everyone will have spammed up a GC by the ten minute mark. Absurd.
FtXCommando wrote:
need to give him some time to blossom into an aids flower
RocketRooster wrote:I'm not convinced. You still need to pay for it, plus have the buildpower for it. It's not like you have an excess of either in the early game, neither will your expansion engies simply be able to spam them up and be immune to destruction. The Cerberus is easily overwhelmed by T1 spam no matter what tier it sits at.
In fact, I'd go as far as to argue that using them this way in the early game has increased risk.
KeyBlue wrote:Your comparison is also pretty bad cause you think of it as a vacuum. Units vs pd.
But this is not how a game goes. Both players spam units and use t1 pd in important locations.
Now imagine you're both posturing with units and ACU, little back and forth.
Suddenly a t2 pd pops up behind enemy lines.
You can't go forth anymore as you'll enter pd range, losing units every step of the way.
Killing the pd is impossible since there is an entire army between you and it.
Now you have to give up ground.
Opponent keeps slowly pushing up with pds. (After 5 he could even reclaim the first ones making it so the pd creep is almost for free)
To be able to stop this, you need to get t2 yourself. A huge investment.
This sounds like an unfair advantage for cybran doesn't it?
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