for example, not having water mexx, makes T1 subs under-powered. (While having water mexx doesn't make them over-powered)
i think we can accord on this definition.
i would extend it to map with "air spot", which allow a fast tech of air unit, and make air snipe unit and asf/strat over-powered. But corsair or asf/strat combo are at a good place when you play map without air spot.
people play map with specific job like doing naval/land/air because they are lazy, but this also affect the balance of the game.
this is why 1v1, where you have to do everything yourself (land/air/naval) is where the game has achieve the best balance.
- big enough so all the tech levels are useful
- 8 players
- Land, water and air all used together
- Each player focuses on one thing (land, naval, air superiority)
- Teamplay is the key
- players from the same team are not too close to each other
- battle for the reclaim
- neutral islands
- each position has a different gamplay (at least at the beginning)
- mhkay, if you want; the size also reduce the acu play, so i'm not sure this is an advantage
- you can have good map without land/air but i guess this is an ok statement
- this is typically one of the worst thing that can happen to a map
- teamplay ? this is fucking 4 * 1v1; this is the worst map for teamplaying; take a wonder NA, and see people push their armys together with their coms, defend flank of their ally etc...
- same issue with com play, it makes game super slow in the early game + remove all ACU + army push for exemple
- well this is for all map wtf ?
- not sure why this would be a good point but w/e
- same argument as "everyone focus on 1 thing"