T1 submarines price down ?

Moderator: JaggedAppliance

Re: T1 submarines price down ?

Postby CSI » 11 Apr 2017, 13:36

keyser wrote:it was just to answer to "I disagree about destroyers designed to get down subs"


Yes in the game, not in real life. I don't know if you have played Empire Earth 1 but the navy was very good, Battleships counter other surface navy and buildings, Frigates are cheaper and weak but can fire as well at surface navy as subs (but cannot 1v1 them), Cruisers are anti-air, Subs are anti-navy, nuclear subs are anti buildings, and there are anti-sub helicopters. It's a circle, juste like starters in Pokemon.

keyser wrote:play flooded tabula rasa or tag craftious maximus without T1 subs, gonna see if they are that much useless :)


I don't really care, I play on Seton's Clutch ^^
CSI
Avatar-of-War
 
Posts: 101
Joined: 09 Apr 2017, 18:59
Has liked: 18 times
Been liked: 5 times
FAF User Name: CSI

Re: T1 submarines price down ?

Postby Farmsletje » 11 Apr 2017, 13:42

CSI wrote:I don't really care, I play on Seton's Clutch ^^

Bad map design
FtXCommando wrote:
need to give him some time to blossom into an aids flower
Farmsletje
Contributor
 
Posts: 1116
Joined: 14 Sep 2016, 18:38
Has liked: 383 times
Been liked: 452 times
FAF User Name: Farmsletje

Re: T1 submarines price down ?

Postby CSI » 11 Apr 2017, 14:50

I think it's pretty good, what are good maps according to you ?
CSI
Avatar-of-War
 
Posts: 101
Joined: 09 Apr 2017, 18:59
Has liked: 18 times
Been liked: 5 times
FAF User Name: CSI

Re: T1 submarines price down ?

Postby Farmsletje » 11 Apr 2017, 14:52

Gap
FtXCommando wrote:
need to give him some time to blossom into an aids flower
Farmsletje
Contributor
 
Posts: 1116
Joined: 14 Sep 2016, 18:38
Has liked: 383 times
Been liked: 452 times
FAF User Name: Farmsletje

Re: T1 submarines price down ?

Postby CSI » 11 Apr 2017, 15:53

There is no navy on Gap.. The subject is still T1 submarines here
CSI
Avatar-of-War
 
Posts: 101
Joined: 09 Apr 2017, 18:59
Has liked: 18 times
Been liked: 5 times
FAF User Name: CSI

Re: T1 submarines price down ?

Postby Farmsletje » 11 Apr 2017, 15:54

Dual gap
FtXCommando wrote:
need to give him some time to blossom into an aids flower
Farmsletje
Contributor
 
Posts: 1116
Joined: 14 Sep 2016, 18:38
Has liked: 383 times
Been liked: 452 times
FAF User Name: Farmsletje

Re: T1 submarines price down ?

Postby Ithilis_Quo » 11 Apr 2017, 21:55

bad map design is bad argument desing.
While 95% of maps have "bad map desig" so we have two option change 95% of maps or subs from being ussles on 95% of maps.
"Fixed in Equilibrium" Washy
User avatar
Ithilis_Quo
Supreme Commander
 
Posts: 1390
Joined: 29 Dec 2012, 15:55
Location: Slovakia
Has liked: 395 times
Been liked: 181 times
FAF User Name: Ithilis

Re: T1 submarines price down ?

Postby keyser » 11 Apr 2017, 23:56

you are the one using bad argument.
We are here to make the game better. Having water mexx, add to the strategical importance of taking water (in early game especially, and make the use of T1 subs relevant).
if you gonna buff T1 subs then you make them too strong on water map with water mexx.
Don't blame balance design, if map design is the issue.

btw since i'm sick of #random-aeolus-figures i'm asking softly if there is any chance to have real figure about proportion of game being played on naval map with water mexx vs game played on naval map without water mexx. (you may be right, but i'm still sick of people using random figures as fact.)
Zockyzock:
VoR is the clan of upcoming top players now
keyser
Councillor - Game
 
Posts: 1870
Joined: 17 May 2013, 14:27
Has liked: 424 times
Been liked: 540 times
FAF User Name: keyser

Re: T1 submarines price down ?

Postby Ithilis_Quo » 12 Apr 2017, 00:51

Its simple: demant change 95% of maps, what is tousents and tousands hour of work (i personaly have 10,5Gb maps) to fix balance issue with single unit type is madness.

Same can be say on interceptors that are too weak becasue flying mexes didnt exist.

underwater mexes are not standars, its something that mapers add, you will not found official map with underwater mex, guess why
"Fixed in Equilibrium" Washy
User avatar
Ithilis_Quo
Supreme Commander
 
Posts: 1390
Joined: 29 Dec 2012, 15:55
Location: Slovakia
Has liked: 395 times
Been liked: 181 times
FAF User Name: Ithilis

Re: T1 submarines price down ?

Postby keyser » 12 Apr 2017, 01:53

Its simple: demant change 95% of maps, what is tousents and tousands hour of work (i personaly have 10,5Gb maps) to fix balance issue with single unit type is madness.

f*** your gay argument; you perfectly know most people play on few maps (i won't use random number like you do). Especially there is not that many naval map in comparison to whole map that are played.

Same can be say on interceptors that are too weak becasue flying mexes didnt exist.

joking right ? well then i use your argument, that's why inte can't kill flying mexes that they have better stat vs bomber, than subs versus frigate. You can read my previous answer, i already stated this. (don't make me explain same stuff over and over again pls)

underwater mexes are not standars, its something that mapers add, you will not found official map with underwater mex, guess why

what official from 10 years ago has anything to do from what is happening right now ???


I'm done here
Zockyzock:
VoR is the clan of upcoming top players now
keyser
Councillor - Game
 
Posts: 1870
Joined: 17 May 2013, 14:27
Has liked: 424 times
Been liked: 540 times
FAF User Name: keyser

PreviousNext

Return to Balance Discussion

Who is online

Users browsing this forum: No registered users and 1 guest