Gorton wrote:
What kind of games are you playing again?
Setons. Granted, I'm thinking more of the times before the underwater reclaim nerf - things are a little different now.
biass wrote:Mycen wrote:Mobile SMD would be a cool and fitting idea in theory, but not in execution. It'd just get parked over enemy nuke launchers, which would be lame.
this is why noone takes you seriously
stop being a detriment to game balance because you want to attempt to be a faf hipster by making novax
"faf hipster" lol! I've always been a unit hipster in all the games I play, using uncommon units is one of the things I find fun. Games like faf, with large numbers of different units, are fun because there's always something that doesn't get seen often which you can throw out there. The Billy is my favorite ACU upgrade, btw.
Anyway, I always assume people consider the ideas proposed, not the people proposing them, it's not like you guys are my friends, opinions about me personally are worthless. I've had useful input and it's been considered accordingly. As Gorton pointed out, faf balance is about a certain subset of the fa experience, one in which the Novax is not currently useful because of unit redundancies, so my opinions about it aren't particularly relevant to the balance team's goals.
But it would be a real shame to take a unit that is fun to use and turn it into something lame just because you don't see it in your games.
biass wrote:t1 unit drop pods
But it's me that doesn't get taken seriously, okay.
FtXCommando wrote:AdmiralZeech wrote:I just want the beam to stay on 100% of the time. The reload period really annoys me.
You know that would make novax a practical game-ender because no amount of shields would ever stop it?
You know you can already do that by building 3 novax and staggering their fire cycles, right? Still doesn't make it a game ender, a little shield micro takes care of that.
EvanGalea wrote:The laser changes I suggested isn't just some nerf I concocted to try and justify it's lower cost. As mentioned earlier I want novax to have it's laser equipped to destroy groups of t1 engineers. In fact, the novax might do even more damage in this position because now it is able to come out a lot earlier in the game. Sure Novax will mainly take up the role of a t4 scout, but I don't see that as a problem seeing as that's what it already does. The current Novax just relies too much on your opponent being less skilled or behind. It relies on them not overwhelming you enough to stay alive, then relies on them turtling in a wierd way where they remember to build tons of sams, but not tons of shields.
The dynamic of attacking engineers and forcing your opponent to repay the satelite's cost by building shields and attacking engineers is way more exciting than any "Special ability" IMO. Supcom isn't about the gimmicks anyways.
I don't think this idea is bad at all, it's really the only one proposed so far that isn't totally lame. (Well, the jamming would be nifty too, but it wouldn't actually address any concerns raised in this thread.) I just would like to hear more detail about what you're proposing. It doesn't seem to make much sense - you say the current Novax is useless because the opponent can just build shields, but the weaker version would be useful because it forces your opponent to build shields. You see how I'm confused? How much earlier do you envision it coming out that this would make a difference? 20k mass is still more than a Monkeylord you know. Also, what kind of damage/AoE/firing cycle are yout talking about? With a change in target priority the Novax's current weapon is already pretty good at killing engis.