by Morax » 15 Mar 2017, 17:46
Main issue is that the game is getting extremely stale in the sense that it is possible within about 10 mins for an air player to get t3 gunships and impose "fear" on ground players. This has led to the need to ensure you have flack, shields, etc and to stop the use of aggressive ACU behaviors after a mere 10 mins.
Most talented, skilled players can rush t3 land units in about 10+ mins while fighting on the ground, so now the game's meta is leaning towards what I think is the following:
"You get 10 minutes of aggressive play, taking jabs and strikes, fighting back - the fun stuff - then you have to be ultra-paranoid and pay attention to ACU protection from there on out."
The result gives you a turtle-like instinct to get away from aggression - fun - and go on to only tech and get the "big toys." With that, I think strategy ends and it turns into "who can eco better."
Do we as a community really enjoy sitting back and eco'ing over having a fun, intense war for many more than 10 minutes?
1v1 matches on maps like Point of Reach are far more entertaining and fun than anything because it removes the ability to just rush t3 land units. You get to see all tiers of units used throughout the entire match, there are drops, sea battles, etc.
For most land maps: who can rush t3 faster!!! YAY SO FUN!
I know what I said is not directly about t3 gunships, but the fundamental problem with the game is that it is extremely boring because of units like it showing up after that amount of time.
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