galacticfear wrote:The people complaining are the high rated land spam player. But if they are higher rated than their opponent, it is their duty to have the skill necessary to win while making flak. You have to play based on team composition, it is quite simple.
Maybe that is not super enjoyable, I know the feeling all too well. But that is the burden you have to carry. The balance of the T3 gunship is not at fault here.
Okay, somewhat guilty here as I do include a little air in my build but oft not enough if the "air player" and my mirror attack me which is technically a 2v1.
I do enjoy that last statement where my main frustration lies: I am getting sick of the game ending for me and others when 1 unit dies. It's so easy to look away from ACU for like 5 seconds then see it almost dead with no time to react; this happens PLENTY.
The game just is not enjoyable with only 10 mins of aggression. Is it too much to complain about this? Should aggressive play-style really just be frowned upon and we go back to Supp Comm 1 sim-city style with no aggression until the later stages?
I fear the balance changes and strategy culture we have bred has gone full-circle as one of the major benefits of Forged Alliance was removing OP t3 mass fabs where people no longer had to control territory. Now, we have to simply stop trying to be aggressive because too dangerous.
I guess the t3 gunship is not the worry but more just the way things are.