OK, we nerfed UEF and Sera, so now we have a new 2-ton gorilla.
The only way to counter this is with BS and groundfire. It's pretty absurd how insanely stupidly hard this kind of micro is because battleships can't queue up attacks to kill many of them or attack them at all unless given the specific groundfire command. It's pretty antifun. You can break harms but to do it efficiently (not continue to groundfire a dead one 15 seconds after it died) it will probably take ALL of your APM.
I don't know how to rejig their cost, damage and HP to make it OK, but I think one way to fix this is to put them above water like every other torpedo turret.
Or maybe just do something like equilibrium where groundfire is taken out of the game and torpedo units are balanced so that it works. I have no idea if the solutions they implemented are any good or how much change it would take to the rest of the naval game, but this is a possibility.
Thoughts?