Ars Nova wrote:Everything
If sniping isn't important, then why did you reduce all the HP values?
What are you trying to accomplish? The stated goals were:
"allow more options for aggressive play".
- The HP changes only increased the effectiveness of bombing raids and tac missile snipes against unprotected buildings, and otherwise had no impact .
- HP had to be increased for naval factories in the most recent patch, because T2/3 navies fire at very long ranges and can't be stopped without mobilizing, because getting your factories blown out of the water makes it almost impossible to get back in the water, and because naval factories are especially vulnerable due lack of dedicated shielding.
So yeah: to clarify once again, I don't have anything to do with balance.
My words about sniping not being important is in response to your problem:
viewtopic.php?f=67&t=14146&start=50#p145109So actually read the post, please )
Sniping isn't really important to this tbh.
If someone is going to "snipe" you (what are they sniping, power or something? hqs?) then they're going to manage it regardless.
If something can be destroyed in 1 tactical missile or 2, it's going to die if the tacts can get through at all, and same if it will die to 5 tacts.
If the damage is getting through, then the hp isn't that important, the problem is you don't have a defence.
The only real argument you can make is that sustained pushes into the base / raids are more effective, which is the entire point - giving a weakness to cybran.
CLEARLY, you're not looking to quickly train-wreck players and cause them to lose faster, or else you'd be happy about factories going down as soon as somebody started focusing on them. Which, again, goes to show why this is contentious. If you really wanted to see factories getting killed without it ending the game, you'd also make factories cheaper so that it's possible to easily rebuild.
So what are you doing? If you don't want factories to die quickly from an normal push, then obviously the only thing you can be predicting from the HP changes is an increased prevalence of sniping. Your emphasis is to make it so the lowest-risk snipe is to against Cybran buildings, because you only need a single SCUD in the chamber to take down an important building and reduce military production back to T1.
?
It's this part I don't get:
If you really wanted to see factories getting killed without it ending the game, you'd also make factories cheaper so that it's possible to easily rebuild.
If someone pushed an expansion and destroyed your factories, then you rebuild them in base somewhere. If they *raided* your main base and killed your factories..
Well tbh if they managed to go into an expansion, destroy all of your factories, that is still thousands of hp worth of damage done. Cybran and non-Cybran are all going to lose buildings...if they managed it in your main base,
maybe you already lost?I think your premise is very shaky here. Sniping is not exactly easier, it is
cheaper. Destroying the buildings through focusfire when you get into base is easier.
Unofficially, the goal is "nerf Cybran". But as the argument goes, the method chosen is mostly obnoxious in nature, doesn't address land armies, doesn't agree well with naval play, and finally, the very worst, doesn't have any specific targeted intents. The idea is "I don't know maybe Cybran will lose more and that'll be balance on paper I think". It's a completely inarticulate way to approach balance.
If you made any sort of real argument as to why nerfing the hp is bad (rather than "I don't like cybran getting nerfed" that is) maybe this sentence would make sense.
Like I said, i'm very neutral on the change.
I'd be more sympathetic if one of the balance moderators were saying, "YES I WANT TO SEE MORE TAC MISSILES GOD THEY MAKE ME WET." But that's not what I'm seeing. I'm seeing a ton of vague excuses for the changes, weird mumbling about how Cybran can't be nerfed any other way, and then a bunch of diversionary arguments or terrible advice like "scout more noob".
To be honest I see the reverse : a ton of vague excuses as to why the change is bad and terrible advice on how to nerf cybran in other ways.