Hello, I noticed that there is "false" dps displayed in the tooltip of several units. I'll give few exemples:
1) The UEF destroyer main cannon does 1100 damage each 4 seconds. The game display only 275 because that's the damage of 1 bullet, and turrets shot 2 bullets each (there is 2 turrets) ; 275 x 4 = 1100.
Possible fix: add the mention "2 turrets x 2 cannons" and make the calculated dps consider x4 cannons (and the damage also consider 4x cannon, maybe)
2) The seraphim destroyer has 2 turrets, and each 4 seconds each one fires a beam that deal 2x 380 total damage each 4 seconds. But the game displays 50 damage and 12 dps. That damage is dealt by a beam weapon during one second, each 4 seconds.
Possible fix: i have no idea how beam weapons damage is calculated. The problem also occur with the T2 seraph PD that display 13 dps only, and the UEF T3 battlecruiser that is also beam based.
3) There is other miscalculations on other units:
- Fatboy (see /viewtopic.php?f=41&t=12106)
- T3 UEF PD: displayed dps of 175, real damage is 2625, we don't know the fire rate and the number of bullet shot
- UEF T3 battleship deal 3x3x1000 damage each 20 seconds (have 3 turrets with 3 cannon each), but the game display only 3000 damage and 150 dps instead of 450
- Rhino real dps is 90
- Wagner real dps is 100
I know tooltip dps is auto-calculated, but I think that adding informations, as the number of turrets, could help the player.
What do you think?