Balance Patch 3674 Feedback Thread

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Re: Balance Patch 3674 Feedback Thread

Postby Sovietpride » 18 Feb 2017, 01:33

Give cybran buildings personal stealth....
Hmmm...

Is it possible in this game to make structures self-building?
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Re: Balance Patch 3674 Feedback Thread

Postby Plasma_Wolf » 18 Feb 2017, 02:51

That last thing would be a seriously bad idea I think. I've seen several times that a factory or PD got to 95-99% of being built before the engineer got destroyed, both later in the match as well as early on. Imagine that happening on or near the front. Engineer got destroyed by a single tank and then the factory still finishes building. That's a very high compensation for that engineer's loss.
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Re: Balance Patch 3674 Feedback Thread

Postby Nepty » 18 Feb 2017, 03:04

Sovietpride wrote:Give cybran buildings personal stealth....
Hmmm...

All power generators and mass extractors. :)
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Re: Balance Patch 3674 Feedback Thread

Postby Sovietpride » 18 Feb 2017, 03:21

I dunno, make it a cybran only thing, accelerate their aggressive nature. ATM, you can complete factories with mantis anyway, but it's a random idea.

I still prefer giving cybran buildings stealth.
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Re: Balance Patch 3674 Feedback Thread

Postby Gorton » 18 Feb 2017, 03:28

Please no CnC

Stealthed NOD bases always were and always will be disgusting
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Re: Balance Patch 3674 Feedback Thread

Postby Nepty » 18 Feb 2017, 03:38

Gorton wrote:Please no CnC

Stealthed NOD bases always were and always will be disgusting


I remember that crap in CnC 2 and 3.

Don't worry it won't happen. FAF mechanics are different:

Stealth = Invisible to radar, but not optical sensors and sight.
Cloak = Invisible to optical sensors and sight, but show up on radar.
Cloak & Stealth = NOD style BS. Requires Omni sensor to counter.
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Re: Balance Patch 3674 Feedback Thread

Postby Agrum » 04 Mar 2017, 00:04

i uploaded some ingame scences :

the navy factory is way to weak in my opinion, in the eots game i lost a shipyard wich was upgrading to t2 by 2 frigates.

https://youtu.be/9hN2Z2U3o0Y

fucking hell a frigate has 1900 hp - the new hp of a nav fac is 2500 (before patch 4200). Well, in that game i was so upset i didn't use torpsbombers to counter it, maybe the shipyard would stayed alive, but thats not the point. They die too easily, i don't need to mention that that game was lost.

Another game, crashing waves: sera player drops t1 arti near my t2 navy fac - it goes down instantly - wich maked me quitting instantly.
https://youtu.be/Xe896xhU2ps

Well i'm not the only one wich got fucked like this :
unlucky that he didn't have his inties uon the right spot.

https://youtu.be/2Cf_XP4cOJ4

I hate these hp changes - it doesn't make anything better - i'm playing this for so long time , hell can't you let it be like it was before.

Now as a cybran player you almost need to upgrade your com first to t2 and build tmd or shield to protect hq or t2/t3 pgens.
T2 Land hq dies to 1 single tacmissile - when it happens that results in a insta quit , in a close 1vs1 you won't recover from that.

And how the f*** can i protect a navy fac on my coast from being sniped? shields- i mean those crappy cybran shields?

When can we expect the next "balance" patch? - i hope it won't take too long, because i'm losing my motivation for this game.
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Re: Balance Patch 3674 Feedback Thread

Postby JaggedAppliance » 04 Mar 2017, 13:16

Agrum wrote:i uploaded some ingame scences :

the navy factory is way to weak in my opinion, in the eots game i lost a shipyard wich was upgrading to t2 by 2 frigates.

https://youtu.be/9hN2Z2U3o0Y

fucking hell a frigate has 1900 hp - the new hp of a nav fac is 2500 (before patch 4200). Well, in that game i was so upset i didn't use torpsbombers to counter it, maybe the shipyard would stayed alive, but thats not the point. They die too easily, i don't need to mention that that game was lost.

Another game, crashing waves: sera player drops t1 arti near my t2 navy fac - it goes down instantly - wich maked me quitting instantly.
https://youtu.be/Xe896xhU2ps

Well i'm not the only one wich got fucked like this :
unlucky that he didn't have his inties uon the right spot.

https://youtu.be/2Cf_XP4cOJ4

I hate these hp changes - it doesn't make anything better - i'm playing this for so long time , hell can't you let it be like it was before.

Now as a cybran player you almost need to upgrade your com first to t2 and build tmd or shield to protect hq or t2/t3 pgens.
T2 Land hq dies to 1 single tacmissile - when it happens that results in a insta quit , in a close 1vs1 you won't recover from that.

And how the f*** can i protect a navy fac on my coast from being sniped? shields- i mean those crappy cybran shields?

When can we expect the next "balance" patch? - i hope it won't take too long, because i'm losing my motivation for this game.

Thank you for your post and the effort you put into it. Naval fac hp is definitely one of the things I'm looking at closely. In the next patch cybran regen will be increased across the board which should help and I'm considering naval fac hp increases as well. The next patch is just around the corner.
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Re: Balance Patch 3674 Feedback Thread

Postby Agrum » 04 Mar 2017, 18:45

thank you, i'm glad to hear this , i can't wait the release of the next patch :)
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Re: Balance Patch 3674 Feedback Thread

Postby Lieutenant Lich » 05 Apr 2017, 03:26

I have forewarned against instakillable T2 HQs long ago... No one listened and now we have yet more ragequits...

Cybran bases are a joke to storm, 5 lobos will instakill a T1 factory. RIP Cybran Nation (2007 - 2017)

Changes to eco screw up so many things... T3 pgens can be killed with a single tac, t1 UEF mexes require more than 2 bomber runs to kill, Cybran ones will die to two sera bombers hitting them at the same time, etc.
Don't complain about that which you aren't willing to change.

My mod:
viewtopic.php?f=67&t=12864
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