Frigates able to groundfire harms

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Frigates able to groundfire harms

Postby Mephi » 12 Jan 2017, 11:23

As the title says, frigs are able to groundfire and kill a submerged harms. Looks pretty broken imo.
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Re: Frigates able to groundfire harms

Postby speed2 » 12 Jan 2017, 11:29

Well they do have AOE
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Re: Frigates able to groundfire harms

Postby Exotic_Retard » 12 Jan 2017, 13:46

fixed in equilibrium!

http://equilibrium.x10host.com/changelog/#navaldefense

with added visual effects and fixed animations too.

oh and also its not just frigates but everything, including weapons with 0 aoe like riptides, ect. enjoy your balance : D
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Re: Frigates able to groundfire harms

Postby Ithilis_Quo » 12 Jan 2017, 15:17

Mephi wrote:As the title says, frigs are able to groundfire and kill a submerged harms. Looks pretty broken imo.



Mephi, yesterday you say me in game lobby "Ithilis, please dont touch our balance"
So i was think you enjoy it.

And yes its broken.
"Fixed in Equilibrium" Washy
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Re: Frigates able to groundfire harms

Postby Sovietpride » 12 Jan 2017, 15:31

I remember making a thread about HARMS a long while back.
TLDR, called it BS that a unit that in lore and in game was meant to be only kill able with torpedoes could be ground fired at all.

Lot of back and forth, eventually nothing was done. so Lel.
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Re: Frigates able to groundfire harms

Postby Exotic_Retard » 12 Jan 2017, 15:41

a pr from eq has been sitting around for several months now, but currently the only solution is to play balance where its fixed+released )))))

or in other words, the developers of eq heard your concern and responded promptly!
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Re: Frigates able to groundfire harms

Postby Mephi » 12 Jan 2017, 15:43

Ithilis_Quo wrote:
Mephi wrote:As the title says, frigs are able to groundfire and kill a submerged harms. Looks pretty broken imo.



Mephi, yesterday you say me in game lobby "Ithilis, please dont touch our balance"
So i was think you enjoy it.

And yes its broken.


do you understand some kind of humor? :mrgreen:

and a little sidenote, if you want to be so on point with this statement: i dont want YOU to touch the balance ;)
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Re: Frigates able to groundfire harms

Postby Exotic_Retard » 12 Jan 2017, 16:15

thats a little sad to hear tbh, why dont you like the idea of ithilis working on balance?

regardless, heres something to ease your concern:
1. equilibrium isnt ithilises balance. it has lots of feedback and influences from other people going into it, and is, certainly, not just what ithilis wants in it.
2. the feedback bit is especially important, so if you would give your feedback we would either tell you theres nothing to worry about or fix the issues you described, so please, do discuss this with either me or ithilis in pm

3. because we care, we updated the changelog to feature a video of how our harms works, we did it just for you Mephi! <3
http://equilibrium.x10host.com/changelog/#navaldefense
http://recordit.co/XqSCJQShKH
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Re: Frigates able to groundfire harms

Postby Ithilis_Quo » 12 Jan 2017, 16:20

This is how it should looks like. http://recordit.co/XqSCJQShKH watch submerge animation on end.

Another problem T1 TL cost 450m and die to single frigate that cost 250m. 55% mass in unit should kill pd that cant move? http://recordit.co/xvSacF3U0z

By making this video i should point another problem link with it.
Cybran t1 tl is horribly broken and frigates/sera destro cant hit it properly http://recordit.co/eXLipGcsn0

Previous issue is true also on HARM that cost 3000m and die to 2 destroyer, http://recordit.co/aVo2Wmp6nE
dont even talk about ground fire, it die to torpedoes! http://recordit.co/aTSVH0tVeL


Nothing from this is by my touch on balance not true. So now say me, why did you dont want me to change this madness, what did you like on this concrete thinks ? It didnt seems for you to be broken?
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Re: Frigates able to groundfire harms

Postby ZLO_RD » 12 Jan 2017, 16:35

harms and atlantis and other subs also die to bombers and arty of any kind (maybe aeon t1 arty will not work but not sure).
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