There's a paradox when it comes to community balance patches.
- People complain when balance patches are made live, because they don't think they're tested enough.
- People can't be bothered playing the beta and testing it.
Perhaps rather than coders and architects to work on balance changes, we should instead devote some resources to a "balance tester / demonstrator" team?
- Vote or appoint some players to be part of the team. These players are chosen by the community on the basis, "I trust this person's skill to fully exploit any potential imbalances."
- As part of their role, this team takes feedback on upcoming patchnotes, and then either proves or disproves the forum theorycrafting that people like to spout. They can either do that by holding matches with each other, "We'll try to use this new buffed Titan and see if it can win matches," or they will play matches against the naysayers, "Nerfed unit X is still viable, I challenge you and I'll beat you with it to prove it."
- As part of their role, they will also participate in regular Beta tournaments, to demonstrate general competitive gameplay.
- For all of these events, replays / VODs are posted so the community can see the results. No-one can claim that betas are not tested, anymore.