Make Aeon great again

Moderator: JaggedAppliance

Make Aeon great again

Postby Darth_Google » 05 Nov 2016, 15:57

Now the Cybran have recieved a huge number of QoL fixes and some tweaks i'd actually ask the same team that did it to look into Aeon.

To summarize it the Aeon are the most micro-intensive side whcih plays a little more defensive than the other factions and also is being infamous for being a one-trick pony which is "spam auroras, then rush harbs".

While they certainly can put up a fight, there are number of small improvements which could make a life a little better.

Their t1 subs lack the deck gun which is certainly a disadvantage. As far as i know, the reason for this was that every 'chrono' weapon was supposed to have an EMP effect. The idea got scrapped but they never added a deck gun back.

There is a similar story with Aeon t3 strat which is regarded as a worst strat agains units. While all strats have a token AA gun the Aeon one have nothing. It had a flares i believe to trick SAMs and guided missiles but those got removed too and he did not get a gun. Another thing with it is it had a slight tracking capability on the bomb in vanilla which compensated somewhat for a poor AoE.

The Obsidians are considered to be a kinda bad unit because they lack both range and speed and the Blaze is just something you dont build at all until completely desperate like a Titan. The reasoning for this was a hover flak along with mobile shield that allowed you to fight a navy with ground units or supplement them and having a great t1 hovertank but maybe its time to re-evaluate it.

Their MMLs are wildly inaccurate with the wave pattern for the missile which is another half-baked feature that should either be implemented or just straight-up removed.

And a last thing is that every single saucer-like Aeon t4 is bad. Idk why its a thing.
A useful guide for a newer players that i find a great success following to.

viewtopic.php?f=62&t=13336
Darth_Google
Avatar-of-War
 
Posts: 105
Joined: 05 Apr 2014, 19:04
Has liked: 7 times
Been liked: 12 times
FAF User Name: Darth_Google

Re: Make Aeon great again

Postby TheKoopa » 05 Nov 2016, 16:22

T1 subs are all in general pretty bad

Opsidians are arguably the best t2 units in the game

Aeon t1 bomber is pretty great

Czar and tempest useless? Well, I guess so yea, czar is basically just alikened to a t4 mercy anyway

Honestly their MML missiles need 2 hp because of their massive reload time and not one (but they do deal considerably more damage than other factions mml)

Their strat bomber is great, it deals more damage than the other bombers and if they hit more things then they'd be kinda op

T1 aa guns on strat bomber also does fuckall maybe shoots down 1 or 2 inties before it dies

And the flares were there in the vanilla and it was just so horrifically op I think gpg just straight up removed them
Feather: I am usually pretty good in judging people's abilities, intelligence and motives

Evildrew: Just because I didnt choose you for my team last year doesnt give you the right to be all bitchy and negative about my proposal
User avatar
TheKoopa
Contributor
 
Posts: 1158
Joined: 04 Sep 2013, 18:04
Location: New York
Has liked: 172 times
Been liked: 225 times
FAF User Name: Gently-

Re: Make Aeon great again

Postby Darth_Google » 05 Nov 2016, 18:09

Well having a terribad version of a terribad unit kinda sucks. Obsidians.. dunno, i very rarely see them on the field. I know they can be a great boon, but.. man, dont they die to like a walled t1 PD or overcharge alot?

I dont complain about Aeon t1 bomber or something, and also dont ask for HURRDURR ULTIMATE AA FOR STRAT.

Its about having a little more versatility and character on a certain not-to-be-named units and bringing back or re-thinkind the old features. I mean whats the point in wave-pattern of TMLs? Im sure it was something about throwing off an aim of TMD, and i can understand why it got removed but missing a T2 PD with a consequent missiles is just stupid. Why not make it go straight then if the counter-TMD flight pattern is OP or something?

Why are the flares OP on strats since we have t3 mobile AA and cybran have a stealthed strats which BTW soon will be able to one-hit KO ringed MEXes?

Why the Blaze is so bad that you never say its name but the Wagner is buffed to being a decent unit?
A useful guide for a newer players that i find a great success following to.

viewtopic.php?f=62&t=13336
Darth_Google
Avatar-of-War
 
Posts: 105
Joined: 05 Apr 2014, 19:04
Has liked: 7 times
Been liked: 12 times
FAF User Name: Darth_Google

Re: Make Aeon great again

Postby angus000 » 05 Nov 2016, 18:16

TheKoopa wrote:Opsidians are arguably the best t2 units in the game

Okay, you can have obsidians, I'll take pillars.
angus000
Avatar-of-War
 
Posts: 205
Joined: 02 Feb 2015, 21:51
Has liked: 111 times
Been liked: 39 times
FAF User Name: flexible

Re: Make Aeon great again

Postby PhilipJFry » 05 Nov 2016, 18:24

I like how every aeon player seems to be fixated on cybran. Can someone tell me more about the "huge" amount of QoL changes that they did receive?
Btw the wagner and the blaze are 2 completely different units. One can raid very well and the other can be used as a last attempt to regain some sort of control over navy.
cats>dogs
post logs
User avatar
PhilipJFry
Supreme Commander
 
Posts: 2635
Joined: 23 Mar 2016, 21:16
Location: Austria
Has liked: 232 times
Been liked: 348 times
FAF User Name: PhilipJFry

Re: Make Aeon great again

Postby Darth_Google » 05 Nov 2016, 18:31

I believe the Cybran used to be an underdog back in the days with Rhino being a decent tank who could only fight on flat terrain, Wagner being like a Blaze but worse, with only 1 valid option on t2 land being a Hoplite.

T1 bomber spread normalization is not Cybran-specific but certainly added a value to the Zeus, i think the Vipers used to have a little bit less range but got normalized with the rest of MMLs, the Mermaid got an anti-torpedo defense buffed to a good level, but i could be wrong and mising the FAF memories with vanilla.

Im not even complaining with Cybran, im just jealous with the huge versatility they have, thats all. But the t2 land i think could be a good example: Rhinos stopped hitting the ground as mush as they did, got some HP, Wagners got a speed and some alpha and they are actually useable now.

And sorry but i dont think the Blaze can help you to regain some sort of control. Torps/gunships are just leagues better for that.

Automatic toggle for the nanite missile launchers also comes to mind, It does not make a uniths with tham OP or something, just QoL.
A useful guide for a newer players that i find a great success following to.

viewtopic.php?f=62&t=13336
Darth_Google
Avatar-of-War
 
Posts: 105
Joined: 05 Apr 2014, 19:04
Has liked: 7 times
Been liked: 12 times
FAF User Name: Darth_Google

Re: Make Aeon great again

Postby PhilipJFry » 05 Nov 2016, 18:38

You do realize that vipers got nerfed fairly hard recently?

Also due to the fact that torp bombers drop depth charges instead of regular torps now the mermaid cannot even protect other units/itself from that (which used to be kind of a tradeoff for their terrible cruiser aa).

The Cybran and UEF t1 bomber are arguably the worst of all factions at the moment too.

Just because you don't "think" that Blazes can't help you with navy doesn't mean they can't.

So the "huge" amount of QoL changes is 1?
Aeon got a dummy weapon on their t2 trans now so they got one as well.
Imho the faction that needs the most love atm is seraphim.
cats>dogs
post logs
User avatar
PhilipJFry
Supreme Commander
 
Posts: 2635
Joined: 23 Mar 2016, 21:16
Location: Austria
Has liked: 232 times
Been liked: 348 times
FAF User Name: PhilipJFry

Re: Make Aeon great again

Postby Darth_Google » 05 Nov 2016, 18:44

PhilipJFry wrote:You do realize that vipers got nerfed fairly hard recently?
Also due to the fact that torp bombers drop depth charges instead of regular torps now the mermaid cannot even protect other units/itself from that (which used to be kind of a tradeoff for their terrible cruiser aa).
The Cybran and UEF t1 bomber are arguably the worst of all factions at the moment too.

I had no idea about Viper nerf. I dont talk about depth charges, cruiser AA interaction and all this, could be or could not be the case, and i certainly dont argue about the UEF and Cybran bombers being worse than their counterparts.

Im saying that lot of a Cybran units have some little extra oomph, additional tricks. Mermaid not being just a naval Deciever but also haveing a good antitorp, Deciever working in trans, t2 trans having a EMP on guns, AA shooting on the ground, destros walking on the land, stealth on t3 air, AOE on t2 air, Wagners riding the seabed rather than waves, Loyalists having a EMP and missile redirection and all of that.

Im not saying thats what makes Cybran overpowered, though it could be or could not be the case too. I believe its what makes them interesting: those little extra features, right?

And yeah, im not arguing that Sera desperately need some attention because they really have it tough.

Im actually not looking to making Aeon more strong (would be crazy) but rather to make them a little more diverse and interesting.
A useful guide for a newer players that i find a great success following to.

viewtopic.php?f=62&t=13336
Darth_Google
Avatar-of-War
 
Posts: 105
Joined: 05 Apr 2014, 19:04
Has liked: 7 times
Been liked: 12 times
FAF User Name: Darth_Google

Re: Make Aeon great again

Postby ZeRen » 05 Nov 2016, 20:47

Darth_Google wrote:
PhilipJFry wrote:You do realize that vipers got nerfed fairly hard recently?
Also due to the fact that torp bombers drop depth charges instead of regular torps now the mermaid cannot even protect other units/itself from that (which used to be kind of a tradeoff for their terrible cruiser aa).
The Cybran and UEF t1 bomber are arguably the worst of all factions at the moment too.

I had no idea about Viper nerf. I dont talk about depth charges, cruiser AA interaction and all this, could be or could not be the case, and i certainly dont argue about the UEF and Cybran bombers being worse than their counterparts.

Im saying that lot of a Cybran units have some little extra oomph, additional tricks. Mermaid not being just a naval Deciever but also haveing a good antitorp, Deciever working in trans, t2 trans having a EMP on guns, AA shooting on the ground, destros walking on the land, stealth on t3 air, AOE on t2 air, Wagners riding the seabed rather than waves, Loyalists having a EMP and missile redirection and all of that.

Im not saying thats what makes Cybran overpowered, though it could be or could not be the case too. I believe its what makes them interesting: those little extra features, right?

And yeah, im not arguing that Sera desperately need some attention because they really have it tough.

Im actually not looking to making Aeon more strong (would be crazy) but rather to make them a little more diverse and interesting.

omg

"destroyer wolking on land" - really? maybe you cound noticed that Cybran has no other way to hit ground! other races has strong cruisers! dammed this made me rage
"EMP gin on trans" - jesus so usefull that I can see it in every game!
"deciever in trany" - really? did you noticed that Cyb can load so low amound of units in trany compare to others?
"AA shooting land" - lol it has accuracy like 80%
" steath on T3 air" - yea yea pro players coud tell you that Gemini is inferior to Aeon and strat can´t kill T2 mex in one pass!
"Wagners" - really? bad no hover for Cybran, this is faction unique

I can see that every Cybran advantage is OP, bad Cybran being useless in arty war no one care!!! I saw one UEF arty doing better than two cybran´s arty, and the range...

ok that is enought , not wasting more time...
User avatar
ZeRen
Evaluator
 
Posts: 641
Joined: 03 Aug 2014, 08:22
Has liked: 154 times
Been liked: 49 times
FAF User Name: ZeRen

Re: Make Aeon great again

Postby Darth_Google » 05 Nov 2016, 20:52

ZeRen wrote:"destroyer wolking on land" - really? maybe you cound noticed that Cybran has no other way to hit ground! other races has strong cruisers! dammed this made me rage
"EMP gin on trans" - jesus so usefull that I can see it in every game!
"deciever in trany" - really? did you noticed that Cyb can load so low amound of units in trany compare to others?
"AA shooting land" - lol it has accuracy like 80%
" steath on T3 air" - yea yea pro players coud tell you that Gemini is inferior to Aeon and strat can´t kill T2 mex in one pass!
"Wagners" - really? bad no hover for Cybran, this is faction unique

I can see that every Cybran advantage is OP, bad Cybran being useless in arty war no one care!!! I saw one UEF arty doing better than two cybran´s arty, and the range...

ok that is enought , not wasting more time...

You obviously dont care to read and try to figure out what other people have to say before jumping to conclusions and OMGNOPEGITGUD attitude.

Where did i ever said anything about OP thing? Point me and ill eat my keyboard whole.
I was talking about INTERSTING features that distinguish units. Not 'most cost-effective unit of its tier'. Just interesting ones.
A useful guide for a newer players that i find a great success following to.

viewtopic.php?f=62&t=13336
Darth_Google
Avatar-of-War
 
Posts: 105
Joined: 05 Apr 2014, 19:04
Has liked: 7 times
Been liked: 12 times
FAF User Name: Darth_Google

Next

Return to Balance Discussion

Who is online

Users browsing this forum: No registered users and 1 guest