Restos have a good place in game especially in 1v1. If you rush restos you can kill easy t1 enemy air and all the land you need. They are perfect and powerful weapons for 1v1. No need that restos can win vs asf it is not even needed to make them stronger. To nef restos more would be as well not good they are already weak against ground for their prize. This unit is a difficult thing since it is a total allround unit. But it is easy to scare or kill them with t2 aa guns. And several sams as well can kill lots of them.
In teamgames you can built restos to stop enemy ground exp units and while spending mass in ag weapons you still increase your aa capabilities. They do less dps vs air compared to asf but they take less damage because they are standing in the air and planes fly by very often. In fact it can happen that lots of asf target the gunships and are killed be the enemy asf.
Btw according to values Continental are nearly as good as restos. Just less ground dps and aa range. If you take 1,3 mass/e income they look like this compared to restos:
Continental - Restorer
1920mass - 1200mass
60 ag dps - 120 ag dps
7500 hp - 6000 hp
226 aa dps - 140 aa dps
- Continental vs Restorer.JPG (21.62 KiB) Viewed 4857 times
Ok my post might sound a bit confusing. I wanted to show people who are complaining about restos op are talking about the aa abilities. People who want to buff them see the very weak ag weapon. In combination this thing is fine. And the aa Opness i cannot see because according to math continental is better. It has more aa dps and short range which means less overkill with rockets. It has bubbles to protect each other. It is simply never used for beeing an aa gunship.