Restorers

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Restorers

Postby codepants » 16 Oct 2016, 17:47

This is not a complaint, I'm just curious... are restos supposed to be as good as they are? Every now and then I'll be air against aeon and they will just spam restos. I think "okay, ASF > restos" so I spam ASF, but even if our ecos are relatively the same, I always lose air control to them.

Is the solution for me to spam restos as well?
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Re: Restorers

Postby TheKoopa » 16 Oct 2016, 18:00

You're not building enough asf then
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Re: Restorers

Postby MrSprengmeister » 16 Oct 2016, 18:07

Mass for mass 3 ASF cost as much as 1 Restorer and the ASF will win (even unmicroed). So if the enemy has 50 Restorer you should have 150 ASF.
Last edited by MrSprengmeister on 16 Oct 2016, 19:17, edited 1 time in total.
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Re: Restorers

Postby angus000 » 16 Oct 2016, 18:36

Asfs will never lose mass to mass to restorers. There must be something you're doing really wrong.
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Re: Restorers

Postby Morax » 17 Oct 2016, 15:35

Could be air micro: the restos will fire seeking missiles which require no micro and will fend off air fairly well, but if you micro asf enough and maximize your shots the restos will fall quite quickly.

Watch a good air player engage restos while holding the shift key and watch how they stop/move etc to see if there is something you are missing.
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Re: Restorers

Postby PhilipJFry » 17 Oct 2016, 16:58

Just sandboxed 100 Restorers vs 342 Cybran ASF. No micro just one attack move for the ASF.
Surviving Restorers: 0
Surviving ASF: 306
Repeated the test without micro a few times and did it in a smaller scale as well (10 Gunships vs 34 ASF) with pretty much the same results.
Maybe we could buff restorers just a little to make them more viable.
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Re: Restorers

Postby Morax » 17 Oct 2016, 17:18

If Gemini are winning that easy then there should be no issue with Wasps, Coronas, nor Iadyziness-whatever-the-hell-Sera-one-is. :lol:

Philip, try a less ideal situation such as a 3:2 ratio, asf:restos? You also need to factor in that most air players will "asf block" the incoming asf to protect the restos. I'd say a straight-up sandbox doesn't really replicate the situation too good...
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Re: Restorers

Postby Iszh » 17 Oct 2016, 17:49

Restos have a good place in game especially in 1v1. If you rush restos you can kill easy t1 enemy air and all the land you need. They are perfect and powerful weapons for 1v1. No need that restos can win vs asf it is not even needed to make them stronger. To nef restos more would be as well not good they are already weak against ground for their prize. This unit is a difficult thing since it is a total allround unit. But it is easy to scare or kill them with t2 aa guns. And several sams as well can kill lots of them.

In teamgames you can built restos to stop enemy ground exp units and while spending mass in ag weapons you still increase your aa capabilities. They do less dps vs air compared to asf but they take less damage because they are standing in the air and planes fly by very often. In fact it can happen that lots of asf target the gunships and are killed be the enemy asf.

Btw according to values Continental are nearly as good as restos. Just less ground dps and aa range. If you take 1,3 mass/e income they look like this compared to restos:

Continental - Restorer
1920mass - 1200mass
60 ag dps - 120 ag dps
7500 hp - 6000 hp
226 aa dps - 140 aa dps

Continental vs Restorer.JPG
Continental vs Restorer.JPG (21.62 KiB) Viewed 4857 times


Ok my post might sound a bit confusing. I wanted to show people who are complaining about restos op are talking about the aa abilities. People who want to buff them see the very weak ag weapon. In combination this thing is fine. And the aa Opness i cannot see because according to math continental is better. It has more aa dps and short range which means less overkill with rockets. It has bubbles to protect each other. It is simply never used for beeing an aa gunship.
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Re: Restorers

Postby Morax » 17 Oct 2016, 19:42

Yikes, that post went way off topic, Iszh :lol:

Anyways, restos should not be giving you as much issues as you are seeing codepants. If you want training on how to air micro against them hit me up any time.

Side note to Iszh's statement: Restos will not be balanced. The general player base still think it's okay to send in an exp by itself *cough* K240 *cough,* without any support whatsoever, so when they watch restos, percies, etc, etc take them down they blow a gasket and cry "foul balance."
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Re: Restorers

Postby keyser » 17 Oct 2016, 21:39

if i remember well they used to be used as aa gunship in gpg.
then they got nerf, and it's now worth it anymore to do it.
more range mean more overkill, but still mean more range ;)
the range on the restorer is a really important asset of the unit.
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