by Plasma_Wolf » 29 Apr 2017, 17:54
The only advantage of titans over pillars is that they're faster. They're harder to spam, have less HP per mass and they're outranged by the pillars. The only unit not outranging the Titan, that you may see in the Titan stage of the game is the Obsidian.
So you have two options: Increase the range so that the Titans are a match for their equal stage opponents (Either T2 or T3 level). The UEF already has units for that. The Pillar for T2 and the "Wreck Everything"-Percival. They don't need another. If you're having to fight against a T2 opponent, build Pillars, work on the upgrade of your eco and factories and switch to Percivals as soon as you can afford it. Don't bother with Titans.
The other option: make the Titan a raiding unit. Limited use at that point in the game, yes, but what else do you want? When Emerald Crater was in the 1v1 pool, I've seen it used with reasonable success. The map is so big and mexes are so far away from each other that slow units are absolutely useless until the spam gets going. That's where raiding units come in.
The use of the Titan will still be quite limited but it's something useful in the end.
In terms of faction philosophy, I don't think there's much of a problem. The Cybrans are the raiding faction but every faction has some decent raiding ability. The Aeon and Seraphim have it with their T2 hover tanks for example. Those units also have limited use.