Some concerns regarding Aeon T1

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Some concerns regarding Aeon T1

Postby Comrade_Shamrock » 02 Sep 2016, 21:14

I haven't been around recently and just came back in time to see the first patch changes and I have just looked at the patch notes, I have no real objection to any part. (I ain't going to relearn twice so holding off until next round of patches)

However the nerf to bomber build times + cost, slight buff to T1 MAA and the presumably longer transition to T2 with the increase in cost is a bit alarming. I have enough trouble handling the Aurora spam as it is.

The bomber's tighter turning circle and the ability of the MAA to withstand a bomb would mean that the bomber/bombers will take a high sustained amount of damage while flying over Aeon armies. Bombers also are a bigger investment while still performing possibly the same. Maybe they'll be able to get off a second bomb I don't know. But usually T2 land was my more consistent answer to Auroras (if my com couldn't use gun to blast them all to kingdom come). But if I can't switch to T2 more readily and bomber spam is less viable (Especially if the kiting buggers are also big into fighters).

Am I just being paranoid? Or is everyone frightened?

(Sorry if this has been brought up before didn't find a matching title in the balance forum)
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Re: Some concerns regarding Aeon T1

Postby JaggedAppliance » 02 Sep 2016, 21:22

This has been recognised, aeon t1 maa will have 250 hp and a small range increase in the beta and if this works ok then it will go into the next patch.
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Re: Some concerns regarding Aeon T1

Postby Kalvirox » 02 Sep 2016, 21:25

Comrade_Shamrock
I agree with you 100% but the HQ changes also effect aeon since you cannot harb rush as easily anymore and so aeon starts to fall off more towards the later stages of the game as your harbs struggle against bricks and percies. I did try obsidian spam as well and it didn't work too well although you could argue I needed to tech slightly faster.
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So its balanced, but yes.. be frightened a bit. I think.
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Re: Some concerns regarding Aeon T1

Postby Hawkei » 02 Sep 2016, 21:43

I've played a few rounds of UEF vs. Aeon now, and I think I must disagree. The first point is that as long as army sizes remain fairly small it is possible to engage and win with UEF T1 land vs. Aeon T1 land. Which is achieved using the rather unsophisticated method of driving formations of tanks right up close and blowing those paper tanks apart. The second thing is that the T1 bombers are pretty devastating against Aurora cloulds. You will easily get 2 passes, and without enemy AA you will likely get 3. That is a lot of Aurora for the cost of one bomber.

Then you have the Gun ACU, and T2. You do need to last longer in the T1 stage - but to be fair, I have had not problem getting to T2.
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Re: Some concerns regarding Aeon T1

Postby Zock » 02 Sep 2016, 22:06

Am I just being paranoid? Or is everyone frightened?


Hi,

Not at all. This are very legitimate concerns. We are watching if the changes will make auroras too strong, and will adjust something if it turns out to be true.

One that that'll already be adjusted next beta (and patch, if it looks good) is what jagged already mentioned, aeon aa will die to one bomb again.

Another thing to notice here:

Aeon is basically forced to make aa now, or keep aircontrol , a single bomber could devastate a whole army. This means a) they need to invest more mass and b) should the aa die, be out of position etc. Itll hurt them much more than other factions. That's a definite disadvantage, hard to say how big it is though. (since other factions kinda need aa more too now)
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