Balance Patch Part 2 Poll

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Do you like the 2. Part of the Balance Patch?

yes
24
55%
no
20
45%
 
Total votes : 44

Balance Patch Part 2 Poll

Postby PhilipJFry » 01 Sep 2016, 10:04

Since we had a poll for the 1st part of the balance patch as well as a Poll for the balance patch in general i thought it might be good to have one to focus on the 2nd part as well.

These balance changes have already been rolled out.

This thread is about the other part.

Please try to discuss only changes from the 2nd part here. There is already a thread for the 1st part as well as another thread for the balance patch in general.
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Re: Balance Patch Part 2 Poll

Postby biass » 01 Sep 2016, 10:11

i'll vote yes, because i like that nano and billy might get pushed into the "gets used a bit" category

As well as RAS changes and chicken buff (which i believe might be it's targeting stuff, dunno)
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Re: Balance Patch Part 2 Poll

Postby Nepty » 01 Sep 2016, 10:45

The cybran structure regeneration at 10 minutes seems a bit long. I was thinking 5 minutes would be better. I'll let the testing decide I guess. It's not like Cybran is paying for the regen, the buildings self repair for free. That's a cool ability. Voted YES.

It was my idea. I'm helping Cybran... I feel like a traitor
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Re: Balance Patch Part 2 Poll

Postby NapSpan » 01 Sep 2016, 10:54

They fucked UEF nano to a useless level...i thought that was clear, nano just need HP bonus...anyway that changes in billy looks good, so Ill vote yes
We have "Continentals" so moving shit around must be important.
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Re: Balance Patch Part 2 Poll

Postby PhilipJFry » 01 Sep 2016, 12:13

I'm not a fan of giving eco structures different hp values for the sake of diversity.
I'd also like to see a different approach to nerf RAS.
Other than that i don't think that the patch is bad so i voted yes.
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Re: Balance Patch Part 2 Poll

Postby biass » 01 Sep 2016, 12:16

NapSpan wrote:They fucked UEF nano to a useless level...i thought that was clear, nano just need HP bonus...anyway that changes in billy looks good, so Ill vote yes


If you can do some testing to find a better value, ill vouch for it
im not sure if it is the same value as before but then izsh and a few others were testing it didnt really add anything
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Re: Balance Patch Part 2 Poll

Postby Apofenas » 01 Sep 2016, 12:20

I like HP changes.

I like all RAS changes, but i'd like one more thing to be changed: Move Cybran RAS to right hand. You see, Aeon and Seraphim can get ARAS, UEF can get RAS+Shield/bubble shield/Billy/Teleport - upgrades that benefit a lot from having RAS. Cybran don't have ARAS and don't have ability to get survivability upgrade with it. That's especially important as now T2/T3 upgrades don't have regen and don't provide as much HP so Shield/Nano become very good option compare to ARAS. But paper Cybran ACU has most expensive upgrade: it costs you much more time and resources to get it, but than you have to keep it working with 3000 e/sec.

That's why if Cybran RAS is moved to Right hand - you can get and support Cloak much easier(but it will still cost you 11k mass for both upgrades). Plus it creates option for RAS-Cloak-Gun ACU.

I like billy change, but i will miss ability to kill million of enemy ASF in one shot. I killed about 30 restorers once when they went to snipe me.

Nano change is crap. First of all - it is part of t2/t3 regen removal. That's enought for it to be shit change, but no there is more. It loses to Seraphim restoration field as early game upgrade, since RF provides instant 1500 HP and regen to units which is usefull till end of game. In mid old t2-gun was way more usefull even with higher cost - it provided HP, regen and t2 tech.

I miss old Winter duel in ladder where 2 people rush guns, than one rushes t2, while other rushes nano. By the time guy with T2 reaches your base, you get nano and he will run back untill he dies.
Last edited by Apofenas on 01 Sep 2016, 13:14, edited 2 times in total.
BalanceVictim wrote:I tried it out, and yes, the anti-torpedo is a useful tool now. Sadly, the rest of the unit is still extremely weak compared to any other frig
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Re: Balance Patch Part 2 Poll

Postby NapSpan » 01 Sep 2016, 12:26

Nano must be expensive upgrade with high regen bonus and 1000 or 2000 additional HP, with that you got the perfect balanced nano that fits well with shield and gun. Now that T2 and T3 were nerfed, Nano could stay as before. With this change nano will still being shit against other upgrades. Same situation as before.
We have "Continentals" so moving shit around must be important.
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Re: Balance Patch Part 2 Poll

Postby Lieutenant Lich » 01 Sep 2016, 15:09

@NapSpan:
Fixed in my mod.

I like how RAS energy income was nerfed but mass kept the same. That is good.

Walls... I don't care about them too much.

Billy: I was going to do something like that in my mod but part 2 of the patch does it better.
Don't complain about that which you aren't willing to change.

My mod:
viewtopic.php?f=67&t=12864
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Re: Balance Patch Part 2 Poll

Postby JoonasTo » 01 Sep 2016, 15:20

I for one completely disagree about the economy HP differences. It makes no sense to imbalance the game there. UEF having 50% more hp without any drawbacks simply does not make any sense at all.

Cybran regen for 10% less hitpoints for buildings in general a good idea. This should hold true for ALL of their buildings. Including PD.

Liking the HQ hitpoints nerf also. Sniping tech should be prolonged to the t3 phase by this.

Not a fan of the ras change though. T3 air rush is not negligibly slowed down by it but team strategies involving rassing with your teammates' overflow are next to worthless now. Your teammate can ras with the overflow but that requires you to not use almost any of it. This slows down the game and this game is already slow enough.

The old billy was simply too expensive to build missiles for but ability to kill t3 land armies with it was nice. This one does not have that option. 7 radius aoe for 6k damage is really, really small. That's the same as a cybran t3 mobile arty. For the radius to be so small, I'd at least expect it to have more damage than a tac missile, which already does 6k damage on a 2 radius and costs only one tenth. The ability to build it early might compensate for it but as I have not tried it I can't comment on how much it sucks but if the old issues are still there it is useless, the targeting bug needs to be fixed.
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