Per PhilipJFry's request - and I think it's a good idea, too - a line-by-line discussion of the proposed Patch
Here is my analysis based on testing:
- LAB.PNG (18.97 KiB) Viewed 4158 times
This is a change that has been long overdue for the game where you can effectively push aggression as a faction that includes this type of unit. I found, in large, that it is by the far the best and effective way to combat players who use first bomber cheese. There were a few games I played where after losing engineers and pgens to a first bomber it was possible to counter an opponent's expansion by spamming several bots and attacking engineers that left the air factory. Since first bomber usually delays land unit factories the labs went mostly uncontested and the game was leveled and evened out.
Personal note: there are too many players who rely solely on cheesy tactics and it's an embarrassment to the game to dodge using complex strategy and tactic with some clicky-action, bomber play. I highly doubt that Chris Taylor and crew envisioned such a thing being a part of the game.
- Deceiver.PNG (23.79 KiB) Viewed 4158 times
Overall, I think it's a good option to bring a nerf to an OP faction and I like the direction. The energy drain may be a bit excessive as it is shy -25 power from an air factory production, but usually only 1-2 deceivers are needed to make a pack of hoplites that much more powerful. Makes me sad that one of my favorite strats will be more taxing, but I agree wholeheartedly that Cybran is OP and needs something. Not enough testing took place to evaluate it in full, unfortunately.
- Lobo.PNG (37.51 KiB) Viewed 4158 times
It's a very nice idea and I did notice it was tougher in t1 spam with ACU situations to combat UEF. This could be rather interesting to see in aggressive strats....