Hey i ve been researching this topic a bit closer since i ve been jester sniped a few times now due to no scouting. Sometimes it is difficult to think while playing and get scout planes which would avoid such a stupid death in 95%. but thats not what i wanted to tell here. I ve been comparing a jester snipe to a stinger snipe and the "normal usage" of gunships.
A jester needs 50 seconds in a t1 factory with 20 built power to be produced. Every assisting engi drains 1 mass / s. The gunship costs 200 mass and has 48 dps and 550 hp.
The stinger needs 40 sedonds in a t2 factory with 40 built power to be produced. Every assisting engi drains 0,75 mass/s. The gunship costs 240 mass and has 60 dps and 880 hp.
Upgrading the factory costs 630 mass.
First i compare the Price cost relation in mass:
Jester: 0,24 dps/mass and 2,75hp/mass
Stinger: 0,25 dps/mass and 3,67 hp/mass
I would say the values are totally fine a t2 gunship has more hp for its cost.
Second i compare the Built time:
Jester: drains 1 mass/5bp
Stinger drains 0,75 mass/5bp
For dps per second calculation i will use 40 built power since stinger can be only produced in t2 fac. So we estimate that 4 engis assist the cybran t1 fac.
Jester 25s to be built -> 1,92 dps/s
Stinger 40s to be built -> 1,5 dps/s
You produce 33% more dps with a jester in same time compared to a stinger which is quite a big difference. Additional you need a t2 factory for the t2 gunships. Tho cost of the t2 air factory is not that important since it increases built power and providing ability for t2 engis and better planes. I think for a snipe it is important to produce as much dps as possible in short time. So jester is in fact 33% better for a snipe compared to t2 gunships if you dont even take care about the t2 factory.
I have been wondering about this since when i try t2 snipes while playing uef air positions i lose the hell of time and really use all my engis for getting a few gunships. jester snipes are done by land players with a few engis assisting.
2 Things i am asking here if that really should be:
1. Why has a t1 gunship exactly the same air physics like a t2 gunship (speed for example) when it has already all other values comparable to a t2 gunship
2. Why t2 gunships need more built power to produce dps compared to t1 gunships
Maybe to reduce its sniping ability a bit at least and increase built time. To use single t1 gunships for sucking enemy armies and engis in begin is ok but to produce more dangerous snipe weapons due to low built time which other factions have with the same unit at t2 level and even worse than this t1 thing thats a bad joke. 33% better is a lot! This faction has already corsair as a t2 snipe weapon. Another proposal is to reduce some t2 plane built times. I am not sure if such a strength, that a t1 unit of a faction is better than t2 units of others where those do not even have this unit at t1, can be explained with "faction diversity". I dont want to tell they are op because very sure they are not otherwise every game would end with jester snipe. But i beleave some minor changes should be done here and built time seems to be while comparing to other units.
Now waiting for the cybran hate