Optimal Balance

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Re: Lich King's Balance Mod

Postby Lieutenant Lich » 31 Aug 2016, 14:34

FAF Thaam (current one):
DPS = 32*0.75 = 24

My Thaam
DPS = 32*0.8 = 25.6

Health and cost are unchanged.
Don't complain about that which you aren't willing to change.

My mod:
viewtopic.php?f=67&t=12864
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Re: Lich King's Balance Mod

Postby KeyBlue » 31 Aug 2016, 14:39

LichKing2033

you made a mistake in your Changelog:

you wrote: Thaam - M=54, ROF 1.25 instead of 1.3
which looks like a nerf.
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Re: Lich King's Balance Mod

Postby Lieutenant Lich » 31 Aug 2016, 14:53

yes, you are right. Corrected it. I meant to say that Thaam now fires not every 1.3 seconds but every 1.25.
Don't complain about that which you aren't willing to change.

My mod:
viewtopic.php?f=67&t=12864
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Re: Lich King's Balance Mod

Postby Lieutenant Lich » 06 Sep 2016, 00:55

Version 3 is up, test it please. Report any bugs/imbalances or ask for clarification here. 3rd version is attached here and to the original post.

Spoiler: show
Thaam in my mod is stronger than the current 3658 Thaam
Don't complain about that which you aren't willing to change.

My mod:
viewtopic.php?f=67&t=12864
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Re: Lich King's Balance Mod

Postby biass » 06 Sep 2016, 03:51

LichKing2033 wrote:Version 3 is up, test it please. Report any bugs/imbalances or ask for clarification here. 3rd version is attached here and to the original post.

Spoiler: show
Thaam in my mod is stronger than the current 3658 Thaam


changelog
Map thread: https://bit.ly/2PBsa5H

Petricpwnz wrote:biass on his campaign to cleanse and remake every single map of FAF because he is an untolerating reincarnation of mapping hitler
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Re: Lich King's Balance Mod

Postby Lieutenant Lich » 06 Sep 2016, 17:07

I updated the original post's changelog. in short: the changed from v2 did not work properly because I was missing a line. This time I added the necessary line and removed the torpedo defense from Atlantis - I have no skills to add that.
Don't complain about that which you aren't willing to change.

My mod:
viewtopic.php?f=67&t=12864
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Re: Lich King's Balance Mod

Postby IceDreamer » 15 Nov 2016, 02:32

Lich King wrote:yes, you are right. Corrected it. I meant to say that Thaam now fires not every 1.3 seconds but every 1.25.


That doesn't work. Game is 0.1s ticks, and RoF calculations round to nearest, so a RoF that results in a theoretical 1.25s firing cycle will fire every 1.3s.

Also my 2 cents on the mod is that the T3 bot work is entirely the wrong direction. Is it balanced? Yes. Are the two units now basically clones of one another in every meaningful way? Yes. :(
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