well yea it always was like that, you can even kill t4, especially if they don't prioritise your ACU
https://www.youtube.com/watch?v=FFhAeG0 ... Q&index=24OC has 3636 dps if you OC as fast as possible and ofc you need to spend 5000 power every 3.3 second for that (don't actually have to have 1515 power income, may just have ton of storage available and can overcharge for some time without problem)
Aeon ACU with range gun upgraide can even outrange monkeylord and in older balance version that was used to counter monkeylords even if ACU does not have shield upgraide (get range, and sensors and maybe RAS on ACU
)
(monkeylords were used back in time cause they used to cost 16k mass, now it is more like 19k mass, and 21k mass on steam version of game)
Fatboys have low DPS for a t4 unit and you can drop or teleport ACU under fatboy shield and kill it with like 2 overcharges or so
also:
1) you can just avoid ACU
2) you can just kill all his power
3) you can kill all his power storages
4) hide inder static t2 shield, OC can't penetrate that (shields inherit armour type from thing that produces it, that means against static shield OC will only do 800 damage, against mobile shield it will do full 12000 damage)
5) you can don't group up your units so OC only kills one unit at a time
6) you can run around ACU abusing it slow turret turn rate (if you are the one who is useing overcharge, better to OC things that ACU already shooting, or near that angle, or else ACU will have to stop for a second and turn his gun and only then fire an overcharge, it is usually not so critical but if you want to overcharge and retreat at the same time following that rule can save your life)
7) you can even block overcharge with other units or buildings, like hiding your early t2 units right behind your own ACU is a common tactic in ladder, but don't get to close to ACU so overcharge does not just damage both things
8) percy and brick can actually outrange all gun ACUs except Aeon range com (it has same range) so going against percies with gun ACU can be dangerous if opponent will do correct micro
well usually you use t2 pds to stop agressive commanders
but yea you are right overcharge is very strong tool but your ACU can still die to swarms of t3, or if you get softened to much air attack can finish your ACU
That is one of the reason why maps like gap or wonder are so turtly, cause whereever you try to go there will be an ACU to overcharge your unis
btw in vanilla supreme commander overcharge used to deal 70000 damage, and to buildings as well, but in lower radius
that is probably why galactic collosus still has omni sensor from vanilla times, so you can't use stealth+cloak cybran ACU to get close and OC it
Edit: also if percy or brick get to much veteranity it may happen that one overcharge will not be enought to kill them