Save the Beetles, dont let Cybran spirit die!

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Save the Beetles, dont let Cybran spirit die!

Postby Bittered » 27 Jul 2016, 19:48

Ok, I am making my first forum post. After playing FAF for 3 years or so. And I am doing it because I love Cybran since the start and last beta patch makes me consider leaving SupCom.

I like Cybran for the elasticity and cheese. Simple. And among all they have Bettle snipes are the trademark.

They have been nerfed lately (cant drop beetles on coms head anymore) and I agree kinda agree with that change. t1 aa denies mercy snipe, but you need couple/flak to deny beetle snipe. So that change gave people a chance to save themselves by overcharging beetles/hiding among units. But the new balance patch makes beetles count as t2 unit in transport. That means that you can fit only 2 into a t1 transport. You need 4 to kill and ACU, GIVEN they all hit.

Beetle snipes are expencive. They are done in early/mid game where such snipe is costly and crippling for performer. they can be survived without aa now. And now: you need both t2 land AND t2 air to even try for it. It is the end. Such investment is too much for a shabby snipe chances beetles give anyway. Beetle snipe is a very specific thing. The change makes it to much of an effort to be executed. by the time you get beetles and t2 trans its already 2 late for beetle snipe anyways. That change KILLS the Bettle Snipe. It kills the Cybran trademark. And since I do employ beetle snipes (with rather high succes) it killes the game for me. Moreover it takes away what cybrans are good at. Snipes. Cheese.

Yay! Deny Cybrans their funniest tool. Nerf them to the ground! And you know what is really sad? In 1000 games had 3! (literally: 3) attempt on my life through a beetle snipe. And guess what: only 1 succeded. And it was pre nerf. Beetle snipes are never seen. For real: never. And even if player is dying to he deserves it due to how shabby the mechanic of meetle snipe is.

After 3 years of playing FAF I will take a long long break if this thange comes through. Taking away the funniest the most faction - coherent tool out of the game. Despite 3 people in the game (me, Tokyto and Wesmannia (I think) ) actually using it and using it with some grace. What for? To break the fun of being Cybran?
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Re: Save the Beetles, dont let Cybran spirit die!

Postby Zock » 27 Jul 2016, 21:54

Did you consider to use 2 t1 transports instead of having to go t2 air?

And if the ability to drop on acu heads or explode beetles in the air would be truly fixed, this would probably. not be be necessary.

Funny that you mention Tokyo though because if I'm not mistaken he was among the people suggesting this nerf.
gg no re

ohh! what a pretty shining link! https://www.youtube.com/c/Zockyzock
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Re: Save the Beetles, dont let Cybran spirit die!

Postby Mephi » 27 Jul 2016, 22:05

Image
My YouTube channel: https://www.youtube.com/channel/UCrS9QsyUnTXhhYw3mAjBAeA
Top Level 1v1 POV and Casts
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Re: Save the Beetles, dont let Cybran spirit die!

Postby angus000 » 27 Jul 2016, 22:11

Zock wrote:Did you consider to use 2 t1 transports instead of having to go t2 air?

Wouldn't, theorically, using 2 t1 transport make this snipe even harder to defend against? Aside from not being able to use stealth, that is.
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Re: Save the Beetles, dont let Cybran spirit die!

Postby Nepty » 27 Jul 2016, 23:27

Mephi wrote:--That funny meme--

See? See? LMAO.

Unfortunately all those tiny buffs over the years added up to the Super Cybran we have now. It's a serious problem. I can't wait to see how it's handled after the next patch. (Just do the right thing. Good luck.)
Original join Date: August 21, 2012 | Original FAF account: Cybrankiller | Highest skill rating: 1780
Favorite map: Vale of Isis | Favorite faction: UEF | Favorite opponent: Anaryl | Favorite pro: Chosen
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Re: Save the Beetles, dont let Cybran spirit die!

Postby NapSpan » 28 Jul 2016, 02:19

I,m against units with just one specific role, fire beetles should be that suicide unit you use to kill groups of units or important buildings, give them more HP or make them explode when they die (like if they were triggered), after all, if I fire with HE rounds a box full with explosives, that thing makes boom. I see firebeetles like that expensive shit you use to make a lot of damage by surprise, make them occupy one slot again but increase their price and HP, after all ACUs dont have a chance vs them without OC but more HP will make them usefull against army that, in my mind, is the cool thing. Like "I,m losing the battle, Ill build some firebeetles, drop them near enemy bunch of tanks and blow them all punishing enemy lack of intel", this happens with Aeon and mercies, firebeetles should be the Cybran equivalent but better because Cybrans rely in this kind of crap.
Dont missunderstand me, Cybrans need nerfs, but they need nerfs in average stuff, main tanks, HP, etc... In my mind:
UEF: easy to use at start, hard to master but fucking OP with mixed army, also with some versatile units. (something between Aeon and Cybran)
Cybrans: Fucking bad with normal strategies but with a lot of dirty tricks to turn combat in their favour.(beetles decimating army, snipes, stealth attacks etc... also with tons of versatile units to adapt to any situation and give lot of cheesy strategy options)
Aeon: more less easy to use at start, the most OP thing with mixed army, their weakness is the lack of versatility (more less the Cybran opposite)
Seraphin: Good transports, tanky units with short range...they love spamming, something in that way, rely in numbers (no fucking idea where Seraphin is strong, they have a bit of all but in their special way)
We have "Continentals" so moving shit around must be important.
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Re: Save the Beetles, dont let Cybran spirit die!

Postby zeroAPM » 28 Jul 2016, 09:26

NapSpan wrote: after all, if I fire with HE rounds a box full with explosives, that thing makes boom.


That depends heavily on the explosives.
Nitroglycerine goes boom if you sneeze too close to it.
Dynamite already requires multiple detonators if you want to use a bundle (yes, it is stable enough that it may not sympathetically detonate if the central stick explode).
ANFO needs a booster charge before it can go boom.
Acetone Peroxide detonates if you fart in the same room.
Azidoazide Azides (ie: C2N14) can explode because... Well, for no reason at all. It's THAT instable.
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Re: Save the Beetles, dont let Cybran spirit die!

Postby speed2 » 28 Jul 2016, 09:41

After 3 years of playing FAF I will take a long long break if this thange comes through.

Bye bye, we gonna miss you
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Re: Save the Beetles, dont let Cybran spirit die!

Postby lebensnebel » 28 Jul 2016, 13:41

How about firebeetles get a different buff which does not impact the previous problem?
For example, passive cloaking like selens (sera labs). We could make traps as with burrowed banelings in starcaft.

cheers!
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Re: Save the Beetles, dont let Cybran spirit die!

Postby Masyaka » 28 Jul 2016, 13:58

all you gonna is:

1)get beetles and transports
2)send them when enemy air players are busy or inties are too away
3)drop them
4)get to enemy ACU
5)you've just got a kill


in early stages i dont usually put AA in my base, we have air players to defend everybody from jesters. my eco or i will be screwed up in seconds.
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