Cybran cruiser broken in beta?

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Cybran cruiser broken in beta?

Postby Firestarter » 26 Jul 2016, 21:02

Hi all,

I did a quick test of the beta earlier and found that whilst the automatic AA/ground mode worked fine on the T1 AA unit, the cruiser never fired at aircraft, only ships etc. FYI I think it fired at ships with the switchable weapon before I noticed this bug so I don't know if it worked against air before that....

Sorry I haven't supplied a replay or anything but should be quick to test!

Thanks
David
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Re: Cybran cruiser broken in beta?

Postby Plasma_Wolf » 26 Jul 2016, 23:45

I can confirm this with a replay.

The ships are firing at the frigates. They don't change targets ever and a new one that has never seen the frigates also refuses to fire at fighters.

EDIT: The T1 mobile AA doesn't have this problem. It targets air units automatically, it also switches from land to air targets as soon as it can.
Attachments
4980813-Plasma_Wolf.fafreplay
The Sky Slammers don't have a problem.
(6.88 KiB) Downloaded 102 times
4980776-Plasma_Wolf.fafreplay
The Cruisers have a problem
(5.03 KiB) Downloaded 109 times
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Re: Cybran cruiser broken in beta?

Postby Uveso » 27 Jul 2016, 00:26

I tested this right now with the develop version, and looks good here:

Ground fire:
Gfire.jpg
Gfire.jpg (20.23 KiB) Viewed 4190 times

Air Fire:
Afire.jpg
Afire.jpg (31.39 KiB) Viewed 4190 times
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Re: Cybran cruiser broken in beta?

Postby Plasma_Wolf » 27 Jul 2016, 16:01

The screenshots are no proof that it is working. Please put in the actual replay.

Here I've got another replay in which the cruisers don't fire. The Aeon, Seraphim and UEF do fire, but the Cybran one doesn't.
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Re: Cybran cruiser broken in beta?

Postby NapSpan » 27 Jul 2016, 17:02

That is faction diversity :D also its fixed in equilibrium.
We have "Continentals" so moving shit around must be important.
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Re: Cybran cruiser broken in beta?

Postby Ithilis_Quo » 27 Jul 2016, 17:54

NapSpan wrote:also its fixed in equilibrium.


This is kinda strange, while this code is mine and Zock was talking with Exotic_retard if can implement it. He do it, but obviously do it wrong, while it didnt work for alfa patch, but in Equilibrium it work as it should work. Dont ask me how is this posible....
"Fixed in Equilibrium" Washy
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Re: Cybran cruiser broken in beta?

Postby Lieutenant Lich » 27 Jul 2016, 19:43

Ithilis_Quo wrote:This is kinda strange, while this code is mine and Zock was talking with Exotic_retard if can implement it. He do it, but obviously do it wrong, while it didnt work for alfa patch, but in Equilibrium it work as it should work. Dont ask me how is this posible....

Logical question: Why not implement Equilibrium properly? Or even make it a special game mode, like Phantom X, LABwars, FAF Beta, etc?
Don't complain about that which you aren't willing to change.

My mod:
viewtopic.php?f=67&t=12864
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Re: Cybran cruiser broken in beta?

Postby Ithilis_Quo » 27 Jul 2016, 20:02

LichKing2033 wrote:Logical question: Why not implement Equilibrium properly? Or even make it a special game mode, like Phantom X, LABwars, FAF Beta, etc?


becasue sheeo break him promis about 45899325times. This was promised to be done 9 mounth ago, and still not happend. And after that mod vault is broken, so its even not posible download it from there...
"Fixed in Equilibrium" Washy
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Re: Cybran cruiser broken in beta?

Postby Zock » 27 Jul 2016, 21:43

It worked in the alpha mod, looks like something broke when porting it to beta, very strange. We can probably fix it for the next version, good catch, thank you.
gg no re

ohh! what a pretty shining link! https://www.youtube.com/c/Zockyzock
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Re: Cybran cruiser broken in beta?

Postby IceDreamer » 03 Aug 2016, 16:47

Fixed in git, just needs the push. Sheeoooooo!
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