briang wrote:Nepty wrote:Hell, a few tactical missiles and it's over for fatboy. No other exp in the entire game has this weakness, but it's balanced, So It's completely okay.
Boy oh boy are you and I going to have some fun on these forums. Let's make a short list of all the exps that get owned by TML even harder than the fatboy:
Tempest
Megalith
Guess what the best part is? They both cost more than the fatboy! Let's also remember that the equivalent mass in shields/arty to a Fatboy takes longer to build than a Fatboy. Let's also remember that the Fatboy is not designed as a turtle breaker!
Negative. I don't agree. Here's why: I said a
few tactical missiles, not enough to drop a nuke resistant megalith... Think about that for a moment... The tempest has always been crap, and I'm not going to continue to acknowledge its existence. Yeah, anyway Fatboy can break most turtles. It's why we see so many in 2v2 Isis games.
It depends on how well the opponent aims with missiles or if he have T2 Artillery. If none, fatboy wins. T1, T2, & T3 PD is useless in that event. Only seraphim and Aeon T3 shields could somewhat slow down fatboy. Just delaying the inevitable.
So we can positively say that if you're running into TML and T2 arty with it, you're generally playing badly! Would having a personal shield help it in these situations? Yes. Should we help it in these situations? NO!
Obviously. Only a novice would attack a base with said defenses, but sometimes things get desperate. All situational. IE: trying to snipe a nuke defense, or trying to cause a huge chain reaction via hitting a volatile structure.
The fact that you even generalize "oh yeah by the T4 phase people should have enough mass for XYZ" is just ridiculous. We really are going to have a great time on these forums man...
I understand not everyone is that good. Like Koreans, they time themselves and micro manage efficiently. Of course it won't happen every time, but most of the time. It works for me.
Note this: if I discover the enemy initiating fatboy construction, there's a 95.5% chance I'll have at least 6 tech 2 artillery cannons up before fatboy is completed. I do it alot on Isis and in rare 1v1's. (Engineering stations are very helpful.)