T3 mobile heavy artillery, who uses them and why?

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T3 mobile heavy artillery, who uses them and why?

Postby Mel_Gibson » 17 Jun 2016, 12:55

800 mass same cost as a harbinger, countered by several mantis, not capable of defending itself in a land battle and the cost again of 800 mass same as a harbinger, the cost is worthy of repeating twice. So to the apparent pro's who might stumble upon this "blashpemy" or moderate truth in whatever sense voice ur answers. when and why is this car used? I wish to point out again thrice it costs 800 mass same as a harbinger, thats stupid.
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Re: T3 mobile heavy artillery, who uses them and why?

Postby wasdf » 17 Jun 2016, 13:04

Is this serious or a troll thread, because of the aeon missile ship one? xD
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Re: T3 mobile heavy artillery, who uses them and why?

Postby Ithilis_Quo » 17 Jun 2016, 13:05

- They outrange all pds except t2 static arty, but that cost twice as much and is more inacurate with simillar dps.

- They have very good aoe, so can anihilate pd creeps pretty easy, aoe stack against multiple shielding so are much better as t2 counterparth.

- They are not countered by tmd, only way how to defent against them is with own t3 mobile artilery.

- also in some situation are good against army, especialy trebuchet with 7 aoe and low rof, while enemy use t2 army single shot can make dissaster in him force.

So yes they are pretty good, best units on that role.


____
next time when you would want look like idiot, thought twice ;)
Last edited by Ithilis_Quo on 17 Jun 2016, 13:08, edited 1 time in total.
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Re: T3 mobile heavy artillery, who uses them and why?

Postby PhilipJFry » 17 Jun 2016, 13:07

You should NEVER make mobile T3 arty obviously.
Especially if you happen to play Sera/UEF it is much better to make vipers since they can shoot while moving, have splitting missiles and are dirt cheap.
Or you just make labs since they have so much more dmg/mass than t3 arty
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Re: T3 mobile heavy artillery, who uses them and why?

Postby biass » 17 Jun 2016, 13:27

Ithilis_Quo wrote:
next time when you would want look like idiot, thought twice ;)


xDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD

taking the bait
Map thread: https://bit.ly/2PBsa5H

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Re: T3 mobile heavy artillery, who uses them and why?

Postby Viba » 17 Jun 2016, 13:33

http://recordit.co/9cSijOHMTn

8400 mass for 10 harbies, 8000 mass for torrent. Why would anyone every build anything else than harbies, I mean the harbies would even kill battleships easily.
EDIT: Also after the fight, you could reclaim with the 10 harbies the wreck and build 9 harbies more in an instant. The equation is so simple, no need for other units than harbies!
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Re: T3 mobile heavy artillery, who uses them and why?

Postby zeroAPM » 17 Jun 2016, 16:27

HOOK!
LINE!
SINKER!
FLOAT!
POLE!

BY YOUR POWERS COMBINED! I AM CAPTAIN BAIT!

I'll accept a appropriate image to go along with this as a payment for the all-too-much effort that I put into this.
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Re: T3 mobile heavy artillery, who uses them and why?

Postby biass » 17 Jun 2016, 16:31

Image enjoy
Map thread: https://bit.ly/2PBsa5H

Petricpwnz wrote:biass on his campaign to cleanse and remake every single map of FAF because he is an untolerating reincarnation of mapping hitler
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Re: T3 mobile heavy artillery, who uses them and why?

Postby ZLO_RD » 17 Jun 2016, 17:08

Aeon t3 mobile arty can be used on turtle maps or to fight back any pd creeps and fight against enemy t3 mobile arty, huge damage, huge 20 sec reload, very high accuracy but very low aoe so it can still miss against static targets, better against shields compared to snipers.
They only get build when aeon gets attacked by pure t3 mobile arty army or rawanger creep. They can kite almost everything but low aoe and damage over time gives them hard time against moveing targets
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Re: T3 mobile heavy artillery, who uses them and why?

Postby manread » 17 Jun 2016, 17:51

and here is my contribution to this thread

Spoiler: show
Biass, I dont think anyone will seny that you are a master baiter ( ͡° ͜ʖ ͡°)
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