Hawkei wrote:No one has ever really attempted to address this, and the general result on gameplay is that sea can effectively be controlled by one vessel. The destroyer. Which is dominant in both naval direct fire, shore bombardment, and anti-submarine warfare. It is effectively a "Spam this to win Sea" vessel. Which generally turns naval combat into a one dimensional exercise. With it's only real weakness being air, and this is countered by the cruiser.
- destro_vs_frigate .PNG (197.14 KiB) Viewed 3278 times
I have a
huge issue with your proposed dynamic and this thread in general for this clause alone.
You stated that you should just "spam destroyers" to win navy when in actuality you are quite wrong. Let's take a look at a map like White Fire where people traditionally spam frigates early on rather destroyers in high-level play. Do you know why they do this? Because you can build 9 frigates, which not only crush a destroyer, but have the ability to take out most of the shoreline mexes for the same cost.
What you need to do is scout and react to your opponent's strategy:
1) If you see the switch to t2, stop any and all sub production and get frigates to fight destros as they are the best counter
2) If you see subs only, get destros and ruin their days
3) If you see a mix of destros and frigates, well, you better get the same or somehow win air and use torp bombers or you're going to feel the hurt
There are some other scenarios at play, too, of course:
1) Eye of the Storm 1v1: it's rather difficult to get t2 navy out with everything else at play, so subs only make sense since there is not much shore-line fire, and you can prevent ACUs taking a dip to regen health.
In my opinion you are lacking some basic tactics and understanding of gameplay to make a real move to change the t1 sub.
As far as I see it, the sub is what it is, and we shouldn't address it at this time unless some other major navy dynamic comes into play.