Hey folks,
noticing that in longer games a lot of units just dont get built any more, primarily because their higher tier pendants are more cost-efficient, i would like to propose a very rough idea on how to counterbalance this.
It is quite simple: Tax high tier units. Make a GC or ML or Chicken cost just a few mass-points per tick. So if you really need to pump out that unit, ok, it will give you an immediate advantage. But building experimentals (e. g.) exclusively as a standing army will come at a cost. You could apply the same logic to e. g. T3 point-defense and the sort. And tax t3-fighters. Currently everybody in huge games only rushes to get stupidly huge numbers of them quickly. Well, you want to do that, then this will permanently cost you. Or use t2-fighers/bombers.
It is just an idea, and yes..it might under circumstances put attackers at a disadvantage. However this depends on the tax-regime.
I have no idea if this has already been posted here, or if it is a good idea at all. But maybe we can discuss!
Regards