Ithilis_Quo wrote:... Best will be when you try it to your own in sandbox and then please replay the reasult, here is manul:
- Brick cost same as 24mantis, try 24 mantis vs 1 brick that kite ( what is reasult?)
- now try 10 brick that kite and use range against 240 mantis, what is reasult?
- you can say brick is superior ower lower tech, ok lets go with percival against same number.
- you can also say that also factory cost somethig, so lets say that you will have 50% more t1 units, so go with 360 striker against 10 percival.
then you will see:
- that is no chance and reason go with lower tech against higer tech because:
-- higer tech is range hightly superior, they fire when lower tech cant, you can grap much much more power on smaller place
-- units movment and path finding is big problem for units with low range, because cant get on range while another one hundret other units is dieing in front. most of your t1 fore will not fire, or even never shoot. you will see it in your sandbox. So doesnt mather how cheap they are, and how many of them you have they will die rapidly fast and do nearly zero damage.
try your sanbox and post reasults
I will try the sandbox this afternoon and see how I go. But I think you're cherry picking your scenarios and not taking into account intelligent gameplay.
1. 24 Mantis vs. 1 Brick
Okay, in this scenario it does not make sense for the Brick to kite. Because, in this scenario the Mantis is the raider, and the Brick is the defender. The Mantis are not seeking to kill the Brick, all they need do is avoid it. They will pick soft target, kill eco, and move to next target. If there is Brick, they run away and attack something else... So in your scenario, 3 or 4 Mantis will be lost, the Brick will survive, and all your mexes not being defended will be lost. Only way to beat this is have a Brick guarding every single Mex cluster. So you need 5 or 6 Bricks for active defence, and that is 5 or 6 Bricks which will not be fighting with the main army.
2. 240 Mantis vs. 10 Brick
Same problem. 240 Mantis is not a raiding force. With 240 Mantis I would split them up into 20 battalions of 12 Mantis each, and attack everywhere simultaneously. Can you put 10 Bricks everywhere? If I do find a Brick, that battalion will retreat, and the others will win. With 240 Mantis, it is literally possible to have line of sight over every square inch of the map. Which tells me exactly where to put my Bricks, and shuts down any stealth play. This is something you can't do with Bricks.
3. Percival vs. T1
This is clearly a mismatch. You have picked the one T3 unit which is not capable vs. T1 - and no intelligent UEF player would engage in this contest. As UEF I would complement my T3 Percival with T2 Pillar - Which are mostly likely leftover from the T2 spamming phase.
Ithilis_Quo, you are basing combat efficiency on the assumption that the armies will engage in a standing fight. When raiding, this is not the case. The simple fact is that lighter T1 units have high mobility, and the ability to divide forces. On a mass to DPS basis (against things which don't shoot back) they do more damage. Against higher tier units they would either run, or be destroyed. The idea is to throw them against undefended enemy positions, and forget about them... If they do damage then you win. If they get destroyed, you get to see what defences the enemy has, and where his units are. So you get intel. Either way, you still win.