Paragon cost need to be adjusted

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Paragon cost need to be adjusted

Postby diamondxp » 31 Jan 2016, 16:19

Hi folks!

Have you noticed that t4\t3 exp buildings in game have same cost: mavor, t3 aeon speed arty,paragon?

there is no sense to build t3 speed arty if u can build paragon which will allow u to build 100500 speed arties after?
also paragon gives infinite resorces and other players almost have no chance to win if paragon not killed after first mintues since it was built. (there is no limitation on paragon count so u can spam them around territory under ur control).

I offer simple thing - increase paragon price by 20% in mass and 10% in energy. This will make more balanced especially on big maps.
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Re: Paragon cost need to be adjusted

Postby Zeldafanboy » 31 Jan 2016, 16:32

Building a Salvation or Mavor first is better because Paragons WILL be attacked with everything the enemy has and will completely destroy your base when it blows up. By that super late game I have 10 RAS sACUs anyways and all the mass I want from reclaim. A Paragon also doesn't give you that third resource-- build power.

I would say it's the least used experimental actually.
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Re: Paragon cost need to be adjusted

Postby diamondxp » 31 Jan 2016, 16:42

Zeldafanboy wrote:Building a Salvation or Mavor first is better because Paragons WILL be attacked with everything the enemy has and will completely destroy your base when it blows up. By that super late game I have 10 RAS sACUs anyways and all the mass I want from reclaim. A Paragon also doesn't give you that third resource-- build power.

I would say it's the least used experimental actually.


I have played more 3000 games online so my suggestion is based on expiriense. IF you miss enemy paragon building stage you have no chance after 5-7 min after it finished because all good players make huge expand build power ability when it is about ~95 ready to spam everything they can. especcialy if u have in addition uef or cybran tech there is no limitation on build power at all.
I won 95% of games where i built paragon and it lived more than 5 min
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Re: Paragon cost need to be adjusted

Postby RoLa » 31 Jan 2016, 16:52

Just a little calculation: assume it takes you 8 minutes to build the Paragon + some minutes to build something useful
instead I build the Rapid Fire artillery in 6 minutes or the mavor thats and than I have at least 5 minutes where i can fire at your paragon. It is even better if I build just normal aeon t3 arty. I can build 4 till you have finished your paragon. Well I think I will destroy your paragon or your powergrid after finishing the 3 arty. So the paragon will never finsih.

The only maps where paragon is an option are really huge maps, where the range of arty isn't enough. And even than i could just build 5 TeleSACU'S and DEATHNUKE your paragon with the rest of your base spending half the mass of the paragon.
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Re: Paragon cost need to be adjusted

Postby diamondxp » 31 Jan 2016, 17:00

looks like only noobs commenting:)
I was able to build paragon easy on small map during FFA while my enemy had 2 paragons 2 mavors and 3 speed arties only because he did not scout small part of map. (and I WON, replay uid: 4381132)
cant stop to laugh when read about shooting my para for 5 minutes. 1st FIND IT :D

the bigger the map the easier to build paragon. its price really low for advantage he gives. you can ecowhore a bit and build it for few minutes or build it after first big battle if u won it and had some time to reclaim wrecks.

p.s. paragon blast is not big much. simple rule - dont built in t3 shield radius above para if u want it to live after paragon blow.
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Re: Paragon cost need to be adjusted

Postby biass » 31 Jan 2016, 18:56

So your entire argument about making para is that the enemy won't scout it? what happens when they do?
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Re: Paragon cost need to be adjusted

Postby JaggedAppliance » 31 Jan 2016, 21:38

Yes Para is OP.
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Re: Paragon cost need to be adjusted

Postby Zeldafanboy » 01 Feb 2016, 01:16

diamondxp wrote:...because he did not scout small part of map.


Well, there you go. That's his fault. That's like complaining Tac snipes are OP because you didn't see it coming.
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Re: Paragon cost need to be adjusted

Postby Apofenas » 01 Feb 2016, 04:34

Blame Salvation for being shit unit instead of Paragon being good unit. I saw this unit a lot during phantom games... and could defend from 2 at once without shield assist and more with shield assist. On the other hand it's almost impossible to defend from a single Mavor and that's very critical when it shoots unfinished Paragon.

If Salvation would do a better job in turtle war, it would be 1st choice as reaction to Mavor.
BalanceVictim wrote:I tried it out, and yes, the anti-torpedo is a useful tool now. Sadly, the rest of the unit is still extremely weak compared to any other frig
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Re: Paragon cost need to be adjusted

Postby Iszh » 01 Feb 2016, 12:26

Aeon has 5 exp units? Why the hell you even compare salvation with mavor? Aeon has 4 exp units and uef has 4 exp units. Every old faction has 1 special t3 defense unit. Ravager Harms and salvation. The problem is that a t3 torp launcher does not exist at all as well as a t3 pd and thats why they are simply strong but not exp level. A t3 arti exists already and salvation is stronger. It has no use and nearly can be called a 5th aeon exp unit. Cheaper would make it op and better would make it as strong as a mavor which would be a joke. So it got its place to be a bad mavor. This unit is simply a bad design. Better would be some kind of improved t2 arti which would be more equal to harms and ravager.

For example:
2,5km range
300 dps
better splash than t2
5k mass cost (must be higher cost compared to t2 if you want to have a high fire rate and better splash not to make it op)

I know aeon players would complain but somehow uef has no paragon so why aeon should get a mavor? IT is already a joke that it is cheaper than mavor and can be built earlier and destroy a mavor before beeing finished.
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