ACU Shooting Air Unit?

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ACU Shooting Air Unit?

Postby Epson » 06 Dec 2015, 07:38

Why?

It happens in the trailer (and it looks bloody awesome).
Would solve the beetle snipe problems (overcharge the transport).
Would make mercy snipes a bit more difficult. (and if it made it too difficult we could just increase the range of mercy)

Problems?
Would overcharging strat snipes really be an issue? They go very fast and ACU doesn't have that fantastic a range.
OC T1 air.
OC gunship.

On balance is it good or bad? Just an idea I'm neutral either way but presenting it as a solution to a couple of other problems people seem to have.
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Re: ACU Shooting Air Unit?

Postby D4E_Omit » 06 Dec 2015, 09:53

Ive been thinking about this for so long..

On the one hand itll fix many problems with acu and air imbalances.
On the other hand: OVERCHARGE ALL ZE THINGS, never need aa next to your acu ever again, just gonna overcharge that soulripper or czar 8-)

Itll probably never get added with the balance problems it ends up causing, but itd look epic.
Sometimes, I just feel like I want to eat pancakes.
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Re: ACU Shooting Air Unit?

Postby JaggedAppliance » 06 Dec 2015, 17:02

ACU is powerful enough without this buff. I'd rather not completely remove gunship snipes from the game.
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Re: ACU Shooting Air Unit?

Postby ZeRen » 06 Dec 2015, 22:11

JaggedAppliance wrote:ACU is powerful enough without this buff. I'd rather not completely remove gunship snipes from the game.


or beetle snipe...
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Re: ACU Shooting Air Unit?

Postby Ithilis_Quo » 08 Dec 2015, 13:22

Just technical side of this. It can be setup only for gun and not for overcharg. And then its 100/200dmg

lame video from test: http://recordit.co/2dPb3qwFlK

Overcharge is problem, it prohib any air snipe. What is definitly bad, also overcharge on land is problematic for multiple reasons (but its different topic)
but only simple firing on air... hmm i dont know if is that problem,

- against mercy it dont have impact, or onle when acu is super lucky and shoot one mercy before it explode, acu rotation is damn long and air is damn fast,
- bomber it have big problem shoot bombers, because turret rotation and big speed of air
- scout only when lucky, also big speed of scout cause that it miss
- interceptor only when fly ower acu head
- gunships: basicly work only against gunships (+ghetto). what at all can be good for gameplay where player will not take all time AA with acu. And die for some stupidity where make small mistake and pay for it with lose game

shoot one:
T2 gunship (240m) is about 9s shoot where recive +-560dmg for that time from single gunship ->6t2 gunship take acu 11760dmg before acu kill them
T1 gunship is 6s shoot where recive +-330dmg ->6t1 gunship take acu +-8800dmg before acu kill them
t2 tank (300m) is 1s by oc. recive 0dmg or by shooting its 19s and recive 1672dmg
shoot t1 gheto is 5s recive 720dmg
t2 gheto is 15-16s. recive +- 4300dmg
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Re: ACU Shooting Air Unit?

Postby Nyx » 25 Dec 2015, 22:03

This would irreparably break game balance, it would takes months of work and rework to balance the game around this, it would utterly break early game especially in 1v1.
So it is a perfectly logical mechanic, do you know what engines/propulsion the planes use?

Zoram wrote: Quantic pixel dust ? :p

No actually it is a Dirtymatter Propulsion System otherwise known as DPS that you often hear people talking about.
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Re: ACU Shooting Air Unit?

Postby Tremarl » 04 Jan 2016, 11:59

Would this make strat rushes pointless, and mean that the person who gets air first can no longer deny enemy t3 air for a bit?


This change seems wayyyyyyy to much of a large change. It looks like a nice idea, but I just can't see it working with out massively overhauling the current game dynamics.

Hell even first bomber is now pointless. It just kills so many strategies.

+Guncom would make mercies useless
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Re: ACU Shooting Air Unit?

Postby Lieutenant Lich » 16 Feb 2016, 00:53

Idea is good. But an upgrade can be added, sort of like in SC2 (It is shitty I know. But some ideas are good). Like a turret on ACU's shoulder.
If you decide to go with the trailer variant, it'd be useful, especially considering how often to Jester snipes happen. AA will still be needed near the com, but at least your death is less likely. Air range should be added and made twice greater than the ground firing range. So ACU has a chance against inties and bombers. Strats will still be too damn fast.
Don't complain about that which you aren't willing to change.

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Re: ACU Shooting Air Unit?

Postby briang » 16 Feb 2016, 01:10

Please stop necroing threads...
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Re: ACU Shooting Air Unit?

Postby Lieutenant Lich » 16 Feb 2016, 15:57

Tremarl wrote:Would this make strat rushes pointless, and mean that the person who gets air first can no longer deny enemy t3 air for a bit?

This change seems wayyyyyyy to much of a large change. It looks like a nice idea, but I just can't see it working with out massively overhauling the current game dynamics.

Hell even first bomber is now pointless. It just kills so many strategies.

+Guncom would make mercies useless



Mercies are mostly useless. That is, if your enemy has flak. But I doubt even ACU could shoot 20 mercies in 5 seconds. And besides, having your first bomber down just means you will have to bomb something that is unprotected. But yes, 5 bomber runs for ACU will become extinct. And majority will be happy.
Last edited by Lieutenant Lich on 01 Mar 2016, 01:16, edited 1 time in total.
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