Just technical side of this. It can be setup only for gun and not for overcharg. And then its 100/200dmg
lame video from test:
http://recordit.co/2dPb3qwFlKOvercharge is problem, it prohib any air snipe. What is definitly bad, also overcharge on land is problematic for multiple reasons (but its different topic)
but only simple firing on air... hmm i dont know if is that problem,
- against mercy it dont have impact, or onle when acu is super lucky and shoot one mercy before it explode, acu rotation is damn long and air is damn fast,
- bomber it have big problem shoot bombers, because turret rotation and big speed of air
- scout only when lucky, also big speed of scout cause that it miss
- interceptor only when fly ower acu head
- gunships: basicly work only against gunships (+ghetto). what at all can be good for gameplay where player will not take all time AA with acu. And die for some stupidity where make small mistake and pay for it with lose game
shoot one:
T2 gunship (240m) is about 9s shoot where recive +-560dmg for that time from single gunship ->6t2 gunship take acu 11760dmg before acu kill them
T1 gunship is 6s shoot where recive +-330dmg ->6t1 gunship take acu +-8800dmg before acu kill them
t2 tank (300m) is 1s by oc. recive 0dmg or by shooting its 19s and recive 1672dmg
shoot t1 gheto is 5s recive 720dmg
t2 gheto is 15-16s. recive +- 4300dmg