I haven't had much time to play, or even watch replays, since my son was born a year ago. However I still love watching matches when I can.
I enjoy watching TA matches as well.
SupCom has gone from being vastly inferior to superior in almost every respect but I feel that the one area where TA still excels is in the raiding and attacking play. Things get started a lot more quickly and the battles move a lot more quickly.
I'm wondering if in the next couple of years this is where the game could make some major improvements.
At the moment it takes a very long time for an attack unit to get across the map. The engineers take a long time to get to the mex positions and construct the mex. Both attacker and defender have very substantial losses if things go wrong. This makes people conservative, unless they're very good at the game.
In TA the raiding units get to the enemy location a lot faster (either tanks or bombers) and the engineers have more armour and can replace mexes a lot more quickly. Attacking enemy economy is cheap and replacing it is cheap. So you get a lot of disruption of established builds keeping things different every match.
I think this can be true at higher tech levels too. I don't know why you'd want units like Bricks and Percivals being so effective because they're so slow. Is this not the reason we made experimentals less of an emphasis? The late game should become about more units, in more places, moving quickly not less units, of higher value moving slowly.
Of course the pathfinding and slowdown is an issue. Maybe what I'm looking for would only slow the game down not speed it up? Still if it was a case of 20 fast moving game enders running about rather than 20 slow ones that'd surely be a bonus. TA matches in the late game can be very one dimensional affairs but at least with Big Berthas all your high ticket game enders and fusion reactors are getting destroyed and rebuilt constantly keeping the position of high value targets continually shifting.