Factional air balance

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Factional air balance

Postby yeager » 12 Oct 2015, 18:19

Is air in a good balance from faction to faction? cause it seems like aeon is the absolute king as soon as t2 air is hit, sure asf arent that much better, but overall its just not common at all to fight them, cybrans are in a fairly good place, with amazing air to ground, but in general shouldnt the other faction be more capable of ai superiority? its not a good game when the air fight is aeon vs aeon 80% of the time, and im not saying every faction should be able to counter aeon at air, they all have differnent strengths, but there should be a reason NOT to go aeon air, something that gives other factions an edge so aeon players have to work harder to win, at least thats my personal opinion.
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Re: factrional air balance

Postby Zeldafanboy » 12 Oct 2015, 18:37

Aeon has best air to air

Cybran has best air to ground

Seraphim air is unremarkable but they have double RAS so they're sort of viable

Only UEF has crap air but they'd be broken if they didn't
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Re: factrional air balance

Postby Gorton » 12 Oct 2015, 19:31

Cybran's t3 air to ground is worse than UEF's, i'd say.
And stingers have a great feature with their transport clamp. UEF also have better transports.

Don't dismiss it as "crap" just realise that without many special things, UEF is just solid all-round.
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Re: factrional air balance

Postby keyser » 12 Oct 2015, 21:24

Gorton i think they only talking about that idiotic "air player" that is present on 90% of the played map on faf.

Put this niche role (that isn't niche anymore, because of map design) aside, all air pretty much are equal to each other.

we can say that some faction have stronger/weaker air for different tech (weaker T1 for uef as exemple or weaker T3 for sera (no T3 gunship))

the T2 transport clamp of uef, are well used by some player in 1v1 (thinking of ZLO), or in teamgame without air player (because air snipe in general are easier (or at least more snipe can happen at T2, since no one is rushing superior T3 air tech))
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Re: factrional air balance

Postby Ithilis_Quo » 12 Oct 2015, 22:15

sera is considerably weaker as every other for simple reason, as only faction dont have T3 gunship.
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Re: Factional air balance

Postby Gorton » 12 Oct 2015, 22:20

That's only at t3.
We need to consider all.
Though I certainly wouldn't be against a buff to sera t2 gunships, with a price cost to make them sorta t2.5 stuff like ilsh

Also I edited the title of the thread. It hurt me too much.
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Re: Factional air balance

Postby yeager » 12 Oct 2015, 22:51

:D

as for sera gunship, it leads to an even stronger t2, which we really dont want, id be up for making the gunship bigger/ better and a t3 unit, but buff sera t2 will not end well, they do have a really good bomber, perhaps give that a special ability or something to compensate? that would fit sera faction flow (it would be cool if it had flairs, increasing survivability to asf, or allow it to slow down and drop two bombs, whiletravelling SUPER slow) we could also look at ghetto gunships, as sera ghetto would be reall interesting, it would be the best of them, but even the weakest aa could reduce its dps.
as for overall balance: cybrans are in a decent spot, uef needs a speed buff to t3 gunship, or something of the sort, and sera, well idk. sera and uef also have the worst fighters, cause unless im wrong neither of them can turn their guns like aeon or have stealth like cybrans.
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Re: factrional air balance

Postby Zeldafanboy » 13 Oct 2015, 17:56

Gorton wrote:Cybran's t3 air to ground is worse than UEF's, i'd say.


Broadswords are marginally better than Wailers, and stealthed strats are probably the best strats in the game with almost undodgeable splash.

Gorton wrote:And stingers have a great feature with their transport clamp. UEF also have better transports.


True, but that's a niche role. Seraphim have best transports in terms of mass to clamp ratio.

Gorton wrote:Don't dismiss it as "crap" just realise that without many special things, UEF is just solid all-round.


Overall UEF has okay air but their T3 is unremarkable and they don't have double RAS. You rarely see an air player go UEF.
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Re: Factional air balance

Postby Zavior » 13 Oct 2015, 18:23

Once we start bringing in "air players" and "navy players" to the balance discussion, all hope is lost and we could just roll a dice to decide on what to do next..
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Re: factrional air balance

Postby Gorton » 13 Oct 2015, 18:38

Zeldafanboy wrote:
Gorton wrote:Cybran's t3 air to ground is worse than UEF's, i'd say.


Broadswords are marginally better than Wailers, and stealthed strats are probably the best strats in the game with almost undodgeable splash.

Gorton wrote:And stingers have a great feature with their transport clamp. UEF also have better transports.


True, but that's a niche role. Seraphim have best transports in terms of mass to clamp ratio.

Gorton wrote:Don't dismiss it as "crap" just realise that without many special things, UEF is just solid all-round.


Overall UEF has okay air but their T3 is unremarkable and they don't have double RAS. You rarely see an air player go UEF.


I'd say better by a fair margin. The strats don't really make too much difference outside of 20x20 maps.
UEF have better trans than Cyb/Aeon which is the point. They also have the t3 ones.
UEF, like we've established, is all-round. Double RAS doesn't make too much of a difference in the end either to be honest.
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