t3 mass fabs

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t3 mass fabs

Postby Necrosis » 30 Sep 2015, 15:53

hello ladies and gentlemen my name is necrosis
today i have come upon you fine humans in order to talk about t3 mass fabs

as you all know, t3 mass fabs are much more mass inefficient then t2, requiring 250 seconds to pay back the cost to make it.
while t2 requires only 100 seconds, another thing is that the same amount of t2 mass fabs to give the equivalent of t3 mass fabs could cost you 1800 energy per tick, while t3 mass fabs cost you 3500 energy per tick
the only upside is that t3 mass fabs build about 15% faster then t2 fabs and that it requires less pathfinding and that it consumes less space.

this is makes no sense, in terms of power generators they would be more mass efficient as tech level increases, i see no reason why t3 fabs should be different.

my proposed solution is simple, make the t3 fabs cost a lot more mass and energy, but make them efficient.
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Re: t3 mass fabs

Postby Korbah » 30 Sep 2015, 16:11

Could you be more specific in how you'd change them. Give numbers. Thx
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Re: t3 mass fabs

Postby Zeldafanboy » 30 Sep 2015, 16:25

In vanilla they were ridiculous, but I do think the pendulum has swung too far the other way. I agree that T3 Mass Fabs should be buffed. I'm fine with the same Mass Production, but I think the energy consumption should be decreased.
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Re: t3 mass fabs

Postby Necrosis » 30 Sep 2015, 18:28

Zeldafanboy wrote:In vanilla they were ridiculous, but I do think the pendulum has swung too far the other way. I agree that T3 Mass Fabs should be buffed. I'm fine with the same Mass Production, but I think the energy consumption should be decreased.


negative. decreasing the energy consumption would not help at all. the issue is that it 2.5 times less mass efficient then t2 fabs.
mass is the most precious resource and fabs exist to increase that number, while should never be better then mex since they would cost power.
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Re: t3 mass fabs

Postby Mycen » 01 Oct 2015, 06:57

I still think that T3 fabs should be about adjacency bonuses while T2 fabs should be about pure efficiency. This would work well with the fact that T3 fabs are so ridiculously explosive and take up a reasonable amount of space. Dunno why the adjacency bonus for T3 fabs was decreased. (If I remember correctly?)

If T3 fabs were more efficient than T2 fabs, why would anyone ever build T2 fabs? You don't get enough spare power to run more than a few fabs until you're well past the T2 stage, so...? It's better to have some kind of reasonable tradeoff between them.
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Re: t3 mass fabs

Postby Aulex » 01 Oct 2015, 06:58

unit cap
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Re: t3 mass fabs

Postby Iszh » 01 Oct 2015, 07:27

1 t3 mass fab next to 4 factories producing percivals = 12+ 4+ 4+ 4+4 mass income
1 t2 mss fab costs 100 mass and produces 1 mass for 150e

t3 mass fab = 28 mass income -> 3k mass cost -> 3500e cost ( 125e per mass)
t2 mass fab = 28 mass income -> 2,8k mass cost -> 4200e cost (150e per mass)

The big difference is the t3 mass fab was calculated with adjacency already which makes is usable. The t2 mass fab can be increased easily 25% by using mass storage corners or adding it next to nukes for example (small hint you have to add it before the nuke is built otherwise the first nuke will be built without adjacency)

The difference is not sooo big but a buff is needed. i offer to reduce the e cost since they should be definately more about adjacency. With 3k mass cost for 12mass produced without adjacency they are not worth. A reasonable value would be 2500e.
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Re: t3 mass fabs

Postby Apofenas » 01 Oct 2015, 08:44

It needs death explosion nerf. Its main advantage(adjacency) is its main disadvantage either. It has only 6k hp and 5k damage at death with 14 AOE(t3 pgen has 10 for example). If weapon that is used to take out fab has AOE to hit factories around fab, than fab will add 5k damage at death and that's 11k total; exactly enough to kill all 4 t3 support factories near it with units in them.

It should get a bit more HP(~1k), less damage at death(~4k) and less AOE(6-8) and drain less power(2k may be?)
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Re: t3 mass fabs

Postby Col_Walter_Kurtz » 01 Oct 2015, 10:14

Apofenas wrote:It needs death explosion nerf. Its main advantage(adjacency) is its main disadvantage either. It has only 6k hp and 5k damage at death with 14 AOE(t3 pgen has 10 for example). If weapon that is used to take out fab has AOE to hit factories around fab, than fab will add 5k damage at death and that's 11k total; exactly enough to kill all 4 t3 support factories near it with units in them.

It should get a bit more HP(~1k), less damage at death(~4k) and less AOE(6-8) and drain less power(2k may be?)


That sounds reasonable
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Re: t3 mass fabs

Postby KD7BCH » 01 Oct 2015, 21:29

Agree, increasing costs but making them more efficient only makes it easier to turtle or endure an already lost game, and really how much farther down the line do you want to start building these? There are already multiple dead exps, i.e. better ways of getting mass by the time I am switching over to building them from T2 fabs.
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