Cybran Shields

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Cybran Shields

Postby KD7BCH » 24 Sep 2015, 15:18

FIX THEM.
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Re: Cybran Shields

Postby Myxir » 24 Sep 2015, 15:22

REPORT PROBLEMS.
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Re: Cybran Shields

Postby RoLa » 24 Sep 2015, 15:24

KD7BCH wrote:FIX THEM.
WHAT DID YOU SAY? I CAN'T HEAR YOU. PLEASE SHOUT LOUDER!

I really dont understand what problem do you have with cybran shields. Maybe you could explain.
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Re: Cybran Shields

Postby KD7BCH » 24 Sep 2015, 15:48

I'm always a proponent of faction diversity but Cybrans are off the rails here.

They have 4 levels of upgrade > Require excess management when compared to other races shields, others have 1 level of upgrade. There is no option to build right into level 5 > big drawback

They are too weak at at ED1, they are relatively sucky at ED5, more mass and energy for a weaker shield with a smaller radius than Seraphim. ED5 costs 10k+ more energy and 1.2k more mass for 1 shield of the same strength, about same recharge, and smaller size. Ugh.

Is it balanced, I don't know, I tend to think not. For me the constant spend on upping the shields is a poor investment. They completely make using them as a front line defense pathetic. I know some people like that they get a fresh shield grid every time they complete an upgrade to the next level but I feel that is unreliable if the volume of fire suddenly increases.

ED1 isn't terrible for scratch screen defense but it feels like they should have 3 types of shields, light, medium and heavys. Can we fix them to require less management & more flexibility?

I am noob, I am clueless, I know nothing of what I'm talking about, I'm low rank, I'm an idiot, I should shut up. my opinion as gap player is nothing, etc...
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Re: Cybran Shields

Postby theeggroll » 24 Sep 2015, 16:10

I think you should be able to get ED4 or ED5 instantly with a t3 engineer, but otherwise I like the way t2 ones work because of the instant HP increase you mentioned. You do have a fair point tho, just don't turtle as cybran :P
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Re: Cybran Shields

Postby RoLa » 24 Sep 2015, 17:04

KD7BCH wrote:They have 4 levels of upgrade > Require excess management when compared to other races shields, others have 1 level of upgrade. There is no option to build right into level 5 > big drawback
That could be adressed by changing the UI make it posssible to queue subsequent upgrades too.

KD7BCH wrote:They are too weak at at ED1, they are relatively sucky at ED5, more mass and energy for a weaker shield with a smaller radius than Seraphim. ED5 costs 10k+ more energy and 1.2k more mass for 1 shield of the same strength, about same recharge, and smaller size. Ugh.
Cybran are not meant to be played passivly. As Cybran you have so many sneaky attack weapons others dont have. You shouldn't depend on shields. In team games with biggers maps you have the option to use the shields of another faction.
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Re: Cybran Shields

Postby KD7BCH » 24 Sep 2015, 17:10

I agree, however they are nerfing beetles in another thread, removing faction diversity left and right with sacus, talking about buffing stuff that makes no practical sense and meanwhile here we have Cybran shields which late game you do need to rely on shielding factories and fixed structures against some attacks. Against a first pass Strat bomber strike we need a clearer path to the best shields. Fewer levels of bullshit to get to them.

That is my argument.
Last edited by KD7BCH on 24 Sep 2015, 17:12, edited 1 time in total.
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Re: Cybran Shields

Postby KD7BCH » 24 Sep 2015, 17:11

RoLa wrote:
KD7BCH wrote:They have 4 levels of upgrade > Require excess management when compared to other races shields, others have 1 level of upgrade. There is no option to build right into level 5 > big drawback
That could be adressed by changing the UI make it posssible to queue subsequent upgrades too.

KD7BCH wrote:They are too weak at at ED1, they are relatively sucky at ED5, more mass and energy for a weaker shield with a smaller radius than Seraphim. ED5 costs 10k+ more energy and 1.2k more mass for 1 shield of the same strength, about same recharge, and smaller size. Ugh.
Cybran are not meant to be played passivly. As Cybran you have so many sneaky attack weapons others dont have. You shouldn't depend on shields. In team games with biggers maps you have the option to use the shields of another faction.


I frequently use Sera Shields or UEF because Cybran shields suck.
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Re: Cybran Shields

Postby theeggroll » 24 Sep 2015, 17:35

KD7BCH wrote:I agree, however they are nerfing beetles in another thread, removing faction diversity left and right with sacus, talking about buffing stuff that makes no practical sense and meanwhile here we have Cybran shields which late game you do need to rely on shielding factories and fixed structures against some attacks. Against a first pass Strat bomber strike we need a clearer path to the best shields. Fewer levels of bullshit to get to them.

That is my argument.


A little ragey, There is still plenty of faction diversity imo, SACU's needed fixing and beetles were really over powered, As far as Cybran sheilds being weak, I honestly have never had trouble with this unless t3 art is involved, in which case most factions shields die to the arty anyways. ED5 Has big radius, 2nd highest hp (IIRC), just takes a while to upgrade. Get some assistance on it and it upgrades quickly enough. Can you shoot me with some examples of when you need the shields to be stronger? I build sheilds to just make my base late game feel safe, overall I dont feel like they protect me from that much cost effectivity wise. To refute your example of first strat bomber pass problem, IMO cybran sheilds work the best, just upgrade it quickly after seeing the strat and you get insta hp bonus, leave your sheild upgrade at 99% and pause it and wait for the shield to go down, that instantly causes it to be full hp without recharge time, perfect against strats. The upgrade effectively gives it double hp in that case, (plus a little extra) and makes it particularly effective imo.

Also RoLa, you can que cybran shields to upgrade from ED1 to ED5 all at once, too lazy to quote.
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Re: Cybran Shields

Postby keyser » 24 Sep 2015, 18:41

we aren't nerfing beetle, only beetle drop.

Btw, it's not because you nerf an unit that you need to buff an other one. that's not how balance work.

finally, there is some argumentation already about making ED3 buildable with T3 suit units. I'm not about when this will be done though.
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