keyser wrote:well even if rhino is one the worst T2 tank, it's still better suited for most situation. (army fight : better hp/dps for price, don't waste dps/miss, terrain issue rarelly impact in army fight but more when there is few unit i feel like)
you can use wagner for sniping com (less life (doesn't matter since OC), better dps, can finish com underwater sometimes), raid (faster, kill pds), setting trap.
i like the complementarity of those 2 units, i would be annoy if this is broken, even if wagner isn't usefull for navy battle.
Wagner:
+Does better against ACU
+Does better on maps with water elements
+Does better on bigger maps
+Leads mantis raids mantis raids
+Keeps up for hoplites
+Can keep up for loyalists
+Doesn't have to kill lines of walls
+Doesn't fight terrain
+Can catch ilshavohs faster
+Doesn't allow range bots to run away
+
Can catch and surround harbRhino:
+Does a bit better with medusas
+Does a bit better in direct fight
+Doesn't miss
+Causes percival to overkill
I prefer wagner's advantages over rhino advantages.
briang wrote:On High Noon yes, you can deny navy with T1 hover. But any ladder map? No.
Is it only about ladder? I can name a bunch of team game maps where ACU rush with hover leaves you with no navy and less resources right in the beginning of the game and than ACU leaves and you have problems with navy.
And those 1v1 maps i spoke about were removed for a reason: t1 and better t2 hover is insta win. While testing IceDreamer's mod i had 50/50 chances with Wagners vs Riptides on wilderness. Still less against aeon and sera, but i had an option to prevent enemy ACU movements under water and kill groups of auroras 1 by 1 before they reach my mexes, so games lasted untill aeon sub hunters or sera destroyers eliminate wagners/kill torp ACU.