Apofenas wrote:yeager wrote:Waters of Isis, ozone, setons (although it takes a little more thought) etc.
Stella maris and open waters are maps where cybran navy is stronger, but not onces you say. You just named maps where you take uef engineer and make battle cruiser rush and slaughter t2 navy.
I don't speak about making super wagner, but about fixing some issues of this game, which are:
-Fix this pathetic ultra useless 3dps weapon, which is basicly the same 50 dps weapon on land;
-make t2, t3, shield, nano, torp ACU incapable of reclaiming/killing infinite amount of wagners under water and dance conga on their bodies;
-force aeon/seraphim to go in water on hover byased maps to make subs to prevent wagner raids the same way as cybran are forced to make frigates;
-Limit ACU+hover pushes by threatening it with ACU+wagner under water;
-Make more use of currently least usefull aeon and seraphim t1 subs;
-Make wagner less usefull on land so rhino wouldn't have a challenge;
This is already calculated and tested in Ithilis's equilibrium mod, where wagners have 10 dps with only 1 projectile every 10 seconds on 20 range, no water vision and less effectiveness on land.
Use your com with torp upgrade for every reason you want Wagner buff and your good. Every issue you just described I encounter and move past easily, cybran navy is freakin great, no need for this buff, maybe if something else was nerfed, but right now cybrans have the most diverse and strong water force, no need for good amphib, and you wouldn't make anyone build subs who was going full hover, they would use torp bomber.
Just cause one unit in the entire freakin cybran navy is bad does not mean it warrant a buff.