Hi everyone,
After monitoring the first patch for a while, we are ready to move on. While the first patch focused on small and uncontroversial issues that we wanted to fix fast, the next one naturally will include a few more controversial ones too, especially as some issues like harbinger rush or strategic bombers could not fully be solved with small changes alone, and big changes are always controversial.
This leaves us with two possible options for the next patch:
Option a) would be a patch for a bunch of related and tied problems, that would be difficult to address alone. This makes for a couple of big changes though, including some often requested, but also controversial topics:
-The relation between t2 and t3 units
-Tied to that, the harb rush problem
-The relation between t3 units itself (siege bots vs light t3 bots vs snipers, shield disruptor..)
-The buildtime of experimentals (this has many difficult implications, but is an often pointed out big issue of the game)
-Defined roles for SCUs
-possibly a rework of the vet system
Option b) would be another couple of unrelated and smaller changes similar to the last one, some examples, but there will be more:
-Some changes to AA and t3 bombers to further work on the several problems of strats, especially early strat rushes in teamgames. This would be the only rather big change, and the start for a set of more changes to t3 air that will possibly happen in the future.
-Several smaller changes to make the game more accessible for newer players without reducing the depth of it
-Some of the suggestions from this forum,like the fix of aeon TMD and making switched fire modes easier visible
-A rework or introduction of repair as viable part of the game
-The new vet system could be in this patch too
-A discussion about first bomber
-A possible small cost/time increase for t2 HQs
Which kind of patch would you prefer next? Or is there something completely different you want to see? Share your opinion!